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Started NWN2 again - best mods for bugfixes and class balance?

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Bogdanov89
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Started NWN2 again - best mods for bugfixes and class balance?

Post by Bogdanov89 »

I recently started playing NWN 2 (and 3 expansions) again, but it is kind of horrible without the community made bug fixes and class balancing.

Unfortunately i have not played NWN 2 for so long that i forgot what bug fix and class balancing mods were good, and even that has probably changes over the past years.
I have read some stickies about popular mods at various NWN2 forums but they are horribly out of date.

So i would like to ask you fellas which bugfix and/or class balancing mods you use today, and which would you recommend i use now for a bug-free and class balanced NWN 2 experience?
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Endugu
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Post by Endugu »

I use mostly graphics or UI mods, so the only bugfixing mod I can really recommend would be the various versions of the "spell fixes compilations" by player1 (search on nwvault).

"Kaedrin's pack" is hugely popular, but it's mostly about additions to the game, i.e. new classes. Since I have never used it, someone else will have to explain how it deals with class balance and bug fixes.

What's also really popular are Tony K's A.I. fixes/changes. I think the latest would be Companion and Monster AI 2.2.

There's also the Warlock Buddy that makes micromanaging warlocks easier.


I hope this information is of some help. Some others here will probably offer their favorite mods as well. I'm curious to see what everyone recommends since I never had serious issues with the class balance in NWN 2.
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Scottg
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Post by Scottg »

I only use Kaedrins, and I wouldn't describe it as a "fix" UNLESS your goal is to get closer to pen and paper class/race structures (..which I believe is Kaedrin's goal). There is still a lot of deviation because of the limitations provided from the game engine's core rules.

If anything, considering a few classes in Kaedrins (..though by no means all classes), it's become further un-balanced. The classic example being the "Swiftblade" prestige class, which is ridiculously over-powered.

On the other hand there are many fixes in Kaedrins that just make more sense (and conform to PnP) - like added damage for wielding a weapon with 2 hands instead of just one.

The biggest screw-up however for the game remains: items with absurd immunity's and the ability to enchant weapons with a stupid-amount of damage.

It seems like more than half the classes do NOT result in a more powerful character by virtue of their particular class structure, but rather by the amount and quality of their gear. :oops:

Oh, and the Rogue class-type is still pretty much a waste of an entire genre of classes. :(


As for bugs.. with the exception of the "familiar" bug in the OC, I think most bugs are largely absent with all 3 campaigns installed and "updated". (..this is not true when you start adding in other mod.s - even with Kaedrins I've had problems, particularly game-breaking problems with the OC and using character races that Kaedrin added.)

Though not precisely a "bug", the AI path-finding is utter crap in the OC and MOTB after SOZ is installed. :oops:
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