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Party of fighter-type characters

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Benefactor
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Party of fighter-type characters

Post by Benefactor »

Has anyone else tried to play through with this type of party? I am doing it and having problems with the caves in horde fortress where there are orc casters and worg rider captain.
Heres my party:
1. Human fighter 4 bard x
2. Half orc ranger 1 barbarian x
3. Human fighter 4 tempus x
4. Dwarf monk x
5. Human fighter 4 barbarian x
6. Halfling rogue 3 wizard x
Its not much of a powergaming setup, even though ive distributed stats as if it were one. I dont regret adding the monk at all - he is a bit of a mage killer. Id like to hear exact party setups others have used for this type of party and any tips etc. Id also like to hear how this compares to a mostly mage party, as that might be the next thing i wish to try.
Thanks.
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Claudius
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Post by Claudius »

I usually use chromatic orb on the worg riders, but the spell progression of the wizard is slowed down by 3 so that's no good.

Are you min/maxing stats? If you are that makes it easier.

Missile weapons would be good in this party, maybe, as the enemy is approaching. I'll wait for kmonster to join in, he knows his stuff. Caster parties are the most powerful imho.

For the orc casters, try just setting all your party to missile weapons when they see the caster and then attack the casters one at a time with everyone.

Another idea is when their melee forces agro your tank(s), then slip your monk behind (with speed and high saves vs spells) and use stunning fist.

I would seriously advise reconsidering the fighter/cleric because 4 levels behind in casting level is too much. The bard also is a weak caster as is the wizard.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Benefactor
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Post by Benefactor »

I changed my tactics a little and this party has been kicking ass all over the place. I am very glad that although my casters and cleric have prebuffs, I dont need to use them so far at all. I am in the ice caves past the aurilite druids and most of my guys have 100+ HP and hit every second hit. Im not putting much emphasis on the casting, just the necessity. These guys can handle everything by bashing in skulls. A party of mages ofcourse is alot more time and trouble to play, but Id be hard pressed to believe they would be more powerful. At last I am very impressed compared to my first party, which was a mixed party. Maybe its just the powergaming elements (stats) I am mixing in here.
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Claudius
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Post by Claudius »

Awesome, I never tried that.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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LastDanceSaloon
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Post by LastDanceSaloon »

The Icewind Dale series is completable with any party, some parties just make the process easier and easier. After reading the Opening Post I was going to say that your party looks fine and that the orc casters and worg rider captains are a particularly tough section of the game regardless of your party.

Icewind Dale II has many slight imbalance points where extreme easiness is followed by extreme toughness and not too much in-between. It also has many points where it's just a matter of finding the right spell or weapon or potion for the job in hand.

I didn't think your party was particularly 'hardcore fighter' orientated, it looks like a standard variety pack. My first two play-throughs didn't have a single Arcane Spellcaster whatsoever, not even one dual - Fighter, Fighter, Ranger, Rogue, Cleric, Cleric and even this could be more Fighter orientated by switching the Rogue for a Barbarian and one of the Clerics for a Paladin/Monk. I guess 6 straight Fighters would be a party of 'a party of fighter-type characters' at it's most hardcore and literal.

Looking down and I see you are kicking some ass with your party, to which I say: Awesome! Keep up the good work and let us know which build/combos really stood out in your crowd!
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koz-ivan
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Post by koz-ivan »

Benefactor wrote: A party of mages ofcourse is alot more time and trouble to play, but Id be hard pressed to believe they would be more powerful. At last I am very impressed compared to my first party, which was a mixed party. Maybe its just the powergaming elements (stats) I am mixing in here.

for me personally, balanced parties have the last difficulty throughout the game, because they have the most tactical stuff they can do, they can grit it out in melee hack & slash, burst damage with arcane spells, summons, heals, buffs etc. they have flexibility.

powergaming the stats and going heavy one way or the other will make some encounters easy, and some more difficult.

going mage heavy - you gain a lot of burst damage and will have advantages when you get into the wave attack type encounters - it's just easier to flash fry a room full of baddies vs hacking away at them one by one.
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