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Critique and advice for my campaign story?

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Blockinlick
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Critique and advice for my campaign story?

Post by Blockinlick »

First, let me state that there is definitely going to be more to a chapter than it's short desc. Especially since traveling from one place to the other will hold its own adventures. The numbers in bracket parenthesis like [2] measure how many adventures worth the chapter will hold. Some of these might change as I write them ofc.

One of the issues I know I am going to meet is in parts like "You decide to chase down those on the list"... if the players decide not to chase them down, I'm going to throw my hands up lol.


Here is a list of the chapters in order and a small description of each.
Below the list is an index of the characters themselves and small descriptions for them too. Since I haven't written the actual tales of what is encountered while characters are traveling, I will probably add more characters as I go.
__________________________________________________________
Book 1
~The Beginning~

1. Adventure to Dorgladea [1]
Your characters greet eachother and encounter a few things on their way to Dorgladea.
2. Llorianas [1]
You are greeted by Llorianas and he joins your party
3. The Mines of Heijhal [2]
A group of Orcs are causing havoc deep inside the Dorgladean mines.
On your way there, you meet Rian
4. The Seratoutian Nuisance [3]
A small group of Seratoutians cause trouble in the cities
During this time you can do side missions for Mengis
5. The Battle of Lu-Tsu Gate [2]
A small army of Seratoutians still bitter about the long passed war gather to assault Dorgladea
6. A Bigger Picture
A Seratoutian runs astray. You catch him and learn vaguely of a coming evil.
7. Morduvas
You know too much, a demon has been sent to remedy this.

Book 2
~The Epic Body~

8. The Book of Morduvas [1]
He leaves behind a book of locations and future victims to visit. You decide to follow their trail
On the way, you meet Algebar.
9. The Scribe, Horesan [1]
You seek out Horesan, the first on the list.
10. Faldor and Alucifar [2]
Second on the list, he turns out not to be a victim, but an acquaintance of Morduvas. He steals most of the wealth you acquired from Horesan.
You briefly meet the paladin Alucifar as he departs Faldors company.
11. Dorfedell, the wise one [2]
A wise elf you befriend who becomes a valuable tool of knowledge of the world outside Dorgladea.
Dorfedell also meets with Algebar during your stay there.
12. The Kingdom of Tanesis [5]
You are instructed by Dorfedell to find Faldor in this great kingdom. Carnistas forces you do to tasks for him.
During this time you can do side missions for Rae.
You may also consult Annor for gossip related details. She has a chance to reveal Black or Lius identity.
13. Back to Dorgladea [2]
You learn that there are secrets locked away somewhere in Dorgladea
You ask around until some commonfolk mention rumos of arcane history behind the mine.
Algebar appears and confirms your theory.
14. The Catacombs of Heijhal [3]
You discover subterranean passes beneath the mines.
15. Ethel, the Lost One [1]
A beautiful elven woman is found chained down in the Catacombs.
You free her and must protect her until you emerge from the mine.
16.The Buried Carcass [1]
You discover the carcass of a massive ancient dragon, it reanimates and attacks you.
17.The Great Escape [2]
You attempt to escape, but end up trapped in a different part of the catacomb system.
You discover old texts written on the walls that foreshadow an apocalypse.
You find a way out, and manage to scribe much of the text on paper.


Book 3
~The Epic Finale~

18. Orel, the failure Wizard [3]
Orel has you do some side missions to help him acquire power and in return he will show you the entrance to Gorgalaths lair
One of his missions, you discover the former Paladin Alucifar has become a Death Knight.
19. Odisugas [1]
Upon reaching Gorgalaths lair, Odisugas appears and reveals his identity [The Dragon who reanimated and attacked you in the Catacombs] and suggests that you not continue until you have consulted Dorfedell about the writings. For he wouldn't want you adventuring into something so dangerous without knowing what you're up against.
20. Dorfedell Foresees the Apocalypse [1]
He explains that the three demons are being let loose, as well as the most sinister and powerful of all evil, Gorgalath.
Morduvas reappears... this time, he is not going to hold back.
21. Algebars Haste [1]
Algebar lets you fly on his back to the lair of Gorgalath. A pack of Imps attack you while riding.
22. The Gauntlet of Flame [2]
The three demons have prepared a gauntlet of enemies to attack you while you try to safely walk the terrain of fire, lava, and darkness.
23. The Death of Algebar [1]
The end of the gauntlet is a cavernous gap between lava and solid ground far away. You must ride Algebar
While in flight, he can no longer handle the tightening cavern walls and just as he thrusts you onto land he rolls into a fiery ball of lava and disappears
24. The Three Demons [2]
You battle the three demons until they merge to form Gorgalath
You battle him until you're nearly beaten, but Odisugas appears to assault him.
25. Gorgalath Vs Odisugas [3]
You watch as Odisugas battles Gorgalath until Gorgalath gets the upper hand.
Just as Gorgalath is about to finish Odisugas off, Orel appears and summons a disenchantment that renders Gorgalath magically powerless.
He heals your party partially and you battle Gorgalath once again. This time, he has only his physical strength to assault you with.

The Final Chapter

Your characters cannot make it out without rest, so you're forced to rest at the shrine of Gorgalath.
All is safe until you wake up and search for your loot.

You characters loot an endless amount of treasure and the world is saved from evil.
However, you have one last enemy before you attempt walk out of the caverns with your loot.

Morsubel, the Dragon which guards the infernal treasure attacks.
__________________________________________________________

Enemies
Gorgalath - The legendary and enigmatic demon. This is the ultimate and final enemy.
Demeriel - One of the three apocalyptic demons. He represents fear and all that is sinister
Mephistophele - One of the three apocalyptic demons. He represents the tactical side of chaos.
Odossual - One of the three apocalyptic demons. He represents death and sorrow.
Morsubel - The dragon who guards the treasures of Gorgalath
Alucifas, the Death Knight - The Death Knight of a once powerful Paladin, Alucifar
Faldor - A clever thief who steals much of your fortune.
Morduvas - The demon you encounter at the end of Book 1.
Ghuo Ko - The Orc Overlord you encounter during your raid of the Mines of Heijhal

Aids
Odisugas - Your greatest aid. A great Dragon resurrected to defeat Gorgalath. His fate is much larger and epic than yours, however, you play a large role in his success.
Algebar - An intelligent Dragon which your heroes will encounter several times in your adventures.
Dorfedell - A wise elf which you befriend eventually. He becomes your main source of lore.
Carnistus - An arrogant knight that often orders you to do mandatory tasks
Ethel - A charming young lady who is forever in your dept after you save her life
Rian- A young knight you encournter on your way to the Dorgladean forest. He attempts to join you in your quest, but fails to prove himself.
Mengis- A halfling who supplies you with side quests
Orel - An aspired wizard whos spells only fizzle. He provides you with side quests to acquire him magical items and tomes in hopes that they will increase his magical prowess. He also knows where the lair of Gorgalath is.
Annor - A fair maiden elf of Dorgladea. She temps men of all races. She informs your characters about local gossip and iformation on the local society.
Rae - A warrior of a woman who knows only one thing, work pays off. She provides you with side missions.
Horesan - The Scribe you need to record spells in the Special Tome.

Optional Encounters
Liu Leiu - An intelligent and cunning cat which you may catch glimpses of during your adventure until you finally catch him. He leads you to a vast treasure. Upon discovering the treasure, he attacks you. If you don't kill him, he runs away and will attack you later on in your adventures.
Black - They call him black, because he wears only black and only ever comes out at night. He shows up during your adventures all over the world. When he does, he offers you rare gear for a large price. You never find him in the same area more than once.

Plot Anchor Characters
These are all characters designed to pull astray Players back into the main plot.

Lonogan - A knight which tries to convince you that you need to fullfill your fate and destroy the evil threat. He only shows up if you go astray in the Epic Finale.
Griff - An annoying goblin that offers his services as a guide, yet only seems to lead you astray. He is only found if you deviate from the plot. He leads your characters to being captured by the enemy.
Arius - A ranger who saves your party from peril. He urges that you get back to your business and stop running astray into unknown areas. He only shows up if you go astray in The Beginning.
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