This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
Ever seen this happen? Edla Dark-Heart is an NPC with a slight bug and no money in her inventory. Because of the bug, she attacks not only wild horses, but also the ones that are being ridden by npc's. While I have the unofficial fixpack installed, this was apparently not fixed.
I was taking refuge from several powerful goblins at the Bruma east gate. She happened to be there and started taking shots at my horse. After the Goblins were killed, the Bruma guard took notice and attacked her. Due to a moral failure, she rain away, which in turn triggered a npc vs npc dialogue (guard only) which I had never heard before, similar to the one you get if you get arrested and have no gold in your inventory.
The two then proceeded to the Bruma Dungeon where she kept walking into the locked door to jail cells because she had no key to it. I picked it for her, and she actually entered one of the cells. I think that's the first time the Radiant AI has actually surprised me.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
Tricky wrote:Due to a moral failure, she rain away, which in turn triggered a npc vs npc dialogue (guard only) which I had never heard before, similar to the one you get if you get arrested and have no gold in your inventory.
Brilliant. I've never encountered something like that in the extensive time I have spent playing Oblivion. Usually the guards don't stop hacking until their target is nothing more than a marionette on the ground.
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams
Loki[D.d.G] wrote:Brilliant. I've never encountered something like that in the extensive time I have spent playing Oblivion. Usually the guards don't stop hacking until their target is nothing more than a marionette on the ground.
Me neither, although with OOO installed it's often the guard that's left twitching on the ground.
Nice to know that it can happen, thanks for sharing Tricky.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
You can yield during combat (holding the block button + talk-selecting the opponent), but that only happens if your disposition with them is high enough. That's the only explanation I can think of for Edla. OOO isn't involved on my game, I'm running Fransesco's leveled items & creatures. I have one mod that modifies the guard's behaviour a little bit, but only to the extend of hearing/seeing range.
For some reason I had to unlock her cell door twice before I could open the door. And upon closing it, it immediately became locked again. I'm curious to see if she is released after she has served her time.
This sounds a lot more like the Radiant AI Bethsy was promoting before they released the game.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
She was released. I'm not sure when though, anywhere between a few days and a week. Since my Bruma house makes me come there often enough, I don't think I missed it by much to notice. I'm not really sure how long I would have had to stay in jail if I shot someone's horse a few times myself.
I wonder if the conditions that triggered this little event relate to the global NPC disposition/morale changes I've witnessed. For example, at level one, at least the first 10 or so arena combatants all ran away from me in fear. I'm not sure which mod is responsible here, but it could have something to do with the guards behaviour. When you do see city guards in engaged in combat, you don't see the bandits plead for their life very often. Also, she was a named NPC within the game world. Must make some kind of difference between a randomly generated one, for the guards.
I'm using Ren's Guard Overhaul, to finetune the hearing/seeing distance settings of the guards ingame. It doesn't seem to have added anywhere near this kind of functionality though. So either this or Francesco's stuff changed something. Just to make sure, my modlist:
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
I think I was wrong. Ren's Guard overhaul has gained a few new features while I was gone from the modding scene, one of them enabling guards to arrest npc's. I'm sorry for getting you guys excited about this. The good news is, you can add the 'feature' yourself now that you know which mod is responsible.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]