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Poroblem with specialties

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galraen
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Poroblem with specialties

Post by galraen »

I've just started a new game, picked up Taar and noticed something wrong with enveloping embrace.

According to the description it's supposed to increase an embrace spell power and duration. On checking i found that whilst the duration of Earth Embrace did indeed increase as advertised, the power didn't. It it's still only an 8% increase in health, is this specialty broken? If so, how many other specialties are broken? If it's not broken, what exactly does 'Embrace Spell Power +32%' mean?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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KillerGremal
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Post by KillerGremal »

galraen wrote:...what exactly does 'Embrace Spell Power +32%' mean?
The 'Enveloping Embrace' skill will increase duration and power (means here: efficiency, performance) of all embracing buff spells.

Take a closer look at the skill description, it tells you about 'Embrace Spell Power' and 'Embrace Spell Duration'.
There is no word that it would affect defensive skills like 'Fortitude' too (assumed you refered on this because you mentioned +8% health).
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Fiberfar
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Post by Fiberfar »

I believe Galraen was talking about the spell earth embrace, which grants the caster and his party bonus hitpoints (i.e 8%).
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
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galraen
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Post by galraen »

Fiberfar wrote:I belive Galraen was talking about the spell earth embrace, which grants the caster and his party bonus hitpoints (i.e 8%).
Correct.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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KillerGremal
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Post by KillerGremal »

...ah - but then the question is quite unclear!?
galraen wrote:I've just started a new game, picked up Taar and noticed something wrong with enveloping embrace.

According to the description it's supposed to increase an encase power and duration...
According to the description 'Enveloping Embrace' doesn't increase any skill nor any executable powers. As mentioned above it only will increase the effects of buff spells like eg. with 'Embrace Earthen' spell.
...and there is no 'Encase Power' (there is only an nature magic spell called 'Encase').

So where should now the benefits of 'Enveloping Embrace' be considered too?
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galraen
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Post by galraen »

The first sentence of the second paragraph should have read

According to the description it's supposed to increase an embrace spell power and duration; not According to the description it's supposed to increase an encase power and duration.

Apologies for the typo.

PS Original post has been corrected.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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KillerGremal
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Post by KillerGremal »

Ah ok...

Well... without any skill influence 'Embrace Earthen' bonus is +5% health with 2 nature magic levels and +10% with 32 or more nature magic levels.

But for the moment let us suppose you have 8 nature magic levels.
Then the spell will increase your max. health by 6%. These 6% are now the current power/efficiency/performance of the spell.
Now put a few skill points in 'Enveloping Embrace' to increase the spell power by approximately 35%.
Like this it will result in a health increasment of 8% instead of 6% because 8% = 6% + 6% * 35/100

Most skill point bonuses will be considered like this although a percental increasment of a percentage is probably a bit unusual.
Hopefully this will bring some light in this matter, otherwise post more information about nature magic levels, game version and skill points set.
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galraen
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Post by galraen »

KillerGremal wrote: But for the moment let us suppose you have 8 nature magic levels.
Then the spell will increase your max. health by 6%. These 6% are now the current power/efficiency/performance of the spell.
Now put a few skill points in 'Enveloping Embrace' to increase the spell power by approximately 35%.
Like this it will result in a health increasment of 8% instead of 6% because 8% = 6% + 6% * 35/100
That's what I was expecting to happen, but it didn't. Taar's Nature Skill level at the time was nine, Earthen Embrace health bonus was at 8%. After allocating two points to 'Enveloping Embrace' it was still 8%, but the duration had gone up by the indicated amount. I even checked health before and after casting Earthen Embrace, thinking maybe the spell had improved even though the description indicated it hadn't. Sure enough, the additional health was exactly 8%, not 10.5%. (8%+8%*32/100)

PS I'm playing the deluxe edition, Broken World. Should have stated that in the first post.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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roller1234
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Post by roller1234 »

Probably rounding anomaly and maybe you had a point in embrace already. which would be then only a 14% increase. Eight is quite a small number. The surest thing to do would be to see what happens with 3+ points invested.
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