Hit, Run and Heal: How to defeat any boss!
- Elias De vere
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- Joined: Thu May 19, 2005 7:34 am
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Hit, Run and Heal: How to defeat any boss!
While playing the game as an Earth/Defence character, i realised something, in most of my previous boss fights a lot of the time i stood there and took the hits. An example is the cyclops fight or the 4 statues, two fights i hate as they are tough. this game however i thought of a new tactic, hitting, running and healing. You need loads of potions and really only melee characters i reckon can use this tactic effectively. So far, of the major bosses up to the 2nd telkine only the minotaur lord has killed me, and that was because i was getting rid of the traps around the area first. So, hit and run tactics rock, ooo and flame surge burn damage rocks!
Skandaman, back from the dead, and now kicking butt again. Fear him for he's angry and fillled with sugar. Mmm sugar. 
- Siberys
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No offense, but Hit and Run/heal has been in action RPG's since diablo first came out, pretty sure even the description of the Rogue Mastery in Titan Quest mentions this method.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Elias De vere
- Posts: 59
- Joined: Thu May 19, 2005 7:34 am
- Contact:
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
It is for some characters, but for others, a masochistic approach is better due to how charge-up skills work.
There are several skills that improve to there maximum potential as you consecutively use them. Onslaught for example, lets hypothetically say it has 5 charges and brings 50% extra damage, that means that if you hit the enemy once, you get 10% extra damage, if you hit it again, 20%, and so on up to a maximum of 50% bonus, but the catch is it goes down at a rapid pace when NOT attacking an enemy, to a point if you have say ten charge levels of onslaught, you'll have to start all over and hit the enemy ten times again just to get back to where you were if you were to do the hit and run method.
There are several skills that improve to there maximum potential as you consecutively use them. Onslaught for example, lets hypothetically say it has 5 charges and brings 50% extra damage, that means that if you hit the enemy once, you get 10% extra damage, if you hit it again, 20%, and so on up to a maximum of 50% bonus, but the catch is it goes down at a rapid pace when NOT attacking an enemy, to a point if you have say ten charge levels of onslaught, you'll have to start all over and hit the enemy ten times again just to get back to where you were if you were to do the hit and run method.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged