Caster stats
Caster stats
hi all i'd like to be a pure caster (spirit + storm ) so can u tell me which are the most important stats i have to increase each lvl (which ones, how many point on particular stat etc). I also noticed dex is increased when i spend some points on SM i'd like to know why dex is important for casters thx 
- NeoLearner85
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- Joined: Fri Oct 27, 2006 3:53 am
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Dex is a requirement for certqin caster items. Some gloves require something around 150 dex. But since the masteries themselves (at least spirit and storm) give you an amount of dex, you don't have to waste attribute points. If you get to 150 by lvl 40 - 45 that's good enough.
I got an Oracle, lightning based. Squall, lightning, static charge, lich king and ravages of time. And it works pretty good. Halfway to legendary now, even without -recharge.
As for caster stats, intelligence gives you elemental damage and energy regeneration, and is your main equipment-requirement. So that is the most important one. High level equipement neeeds about 500.
Health comes in second, it's how much punishment you can take before you die.
Str isn't needed for equipement, so get's no points. And energy: most caster would rather have beter regeneration than more energy, so intelligence is better.
I got an Oracle, lightning based. Squall, lightning, static charge, lich king and ravages of time. And it works pretty good. Halfway to legendary now, even without -recharge.
As for caster stats, intelligence gives you elemental damage and energy regeneration, and is your main equipment-requirement. So that is the most important one. High level equipement neeeds about 500.
Health comes in second, it's how much punishment you can take before you die.
Str isn't needed for equipement, so get's no points. And energy: most caster would rather have beter regeneration than more energy, so intelligence is better.
- NeoLearner85
- Posts: 8
- Joined: Fri Oct 27, 2006 3:53 am
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Well, i got an Oracle. Squall takes 35% of their damage and ravages of time takes about 40% and slows 30%. I got 3.5k life, with equipment. That's no one hit kills.
Seeing as you don't have that kind of defence, i'd suggest more life.
I still got 25 stat points left, depending on what gear i find and how tough the monsters get, i'll invest more in intelligence for damage or in health for life. Whichever get's the job done.
But remember, if you do enough damage to kill them before they reach you, you don't need the health.
Suggestion: Find a way to stun them, slow them or downright kill them, but try to not get hit. Otherwise as much life as you can while still retaining killing power. I'd say, for end of legendary, 4k life range. I only get by with 3.5 cause a) Ranged never hits me and b) the ones that do get close are slowed and lesser-damaged, or get stunned by lightning
In your case, once you get enough -recharge for your (assumption here) volcanic orb, you can just stun the ones that do get through...
Seeing as you don't have that kind of defence, i'd suggest more life.
I still got 25 stat points left, depending on what gear i find and how tough the monsters get, i'll invest more in intelligence for damage or in health for life. Whichever get's the job done.
But remember, if you do enough damage to kill them before they reach you, you don't need the health.
Suggestion: Find a way to stun them, slow them or downright kill them, but try to not get hit. Otherwise as much life as you can while still retaining killing power. I'd say, for end of legendary, 4k life range. I only get by with 3.5 cause a) Ranged never hits me and b) the ones that do get close are slowed and lesser-damaged, or get stunned by lightning
In your case, once you get enough -recharge for your (assumption here) volcanic orb, you can just stun the ones that do get through...