This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
So I've been playing Oblivion with the Oscuro mod (+ the companion mod). I've done the thieves guild and DBH quests with my thief and I'm going to play with a Mage Dark Elf.
A few questions:
1. Should I take an armor skill? I mean, is it possible to do Oscuro without a real armor skill. (naturally I'll take Conjuration as a skill, so I can always summon an armor).
2. What birthsign? I've been thinking of either The mage or The atronach.
3. Weapon Skill? I don't think I'm going to take a weaponskill since I'll be using my magic and staffs.
(BTW: Oscuro changes Obivion incredibly! The game is suddenly fun to play! )
"Hurrah for anarchy! This is the happiest moment of my life." George Engel, just before he got hanged
SupaCat wrote:So I've been playing Oblivion with the Oscuro mod (+ the companion mod). I've done the thieves guild and DBH quests with my thief and I'm going to play with a Mage Dark Elf.
A few questions:
1. Should I take an armor skill? I mean, is it possible to do Oscuro without a real armor skill. (naturally I'll take Conjuration as a skill, so I can always summon an armor).
2. What birthsign? I've been thinking of either The mage or The atronach.
3. Weapon Skill? I don't think I'm going to take a weaponskill since I'll be using my magic and staffs.
(BTW: Oscuro changes Obivion incredibly! The game is suddenly fun to play! )
1) I'd suggest light armor. Especially since we both know there are good mods that add better grades of this.
2) The mage. No question. Some of those fairly common early enemies can take you out with a single blast.
3) No weapon skill? Then you probably should think about a magic tweaking mod. Otherwise your spells will top off quickly, even with level increases, and you'll be far below the resistance levels and hit points of your enemies. I personally use Mighty Magick, but there are several others (such as LAME) that are more popular. You might want to look into that.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
As usual on this subject I'm in disagreement with Fable, no armour definitely is preferable, the hit that you get from wearing armour, especially at the beginning, can be crippling.
If you need armour, then you can conjure it, but even that is a bad idea IMHO. If you have the frostcragSpire mod, then get the money for that ASAP, although getting there as a mage with OOO is a challenge if you don't use fast travel, good feeling of accomplishment if you do though.
If not then finishing the recommendations is top priority, and with OOO that can be a challenge in itself. Getting to Leyawiin, and getting through Fort Blueblood* can be murderous, armour or no. Remember, you don't have to fight everything, if they can't see you, they can't kill you, and wolves don't swim very well, especially underwater.
I found playing as a mage with OOO to be fr more challenging than with the vanilla game , the nerfing of Drain Health sees to that, but there are spell combinations that will see you through any obstacle. Just get those recommendations.
* Oscuro blundered badly with Fort Blueblood, he made it far too tough for an apprentice mage, consider using the CS to tone the place down if you can't get through it. I did manage it as a learner mage, but only due to having access to the Spell Alter in Frostcrag Spire. Armour wouldn't have helped by the way, a good sword arm would have, but mages don't have those!
PS I've never used any magic tweaking mod (other than Oscuro), I've never found it necessary, once you get past Fort Blueblood, the Mage is the most powerful class in the game, vanilla or OOO.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
Well, I'd tried playing a full mage (being one that has all mage skills as major). I had the companions mod, so it wasn't really hard, but it was boring, since my magica rang out way to quickly and I was actually just running around all the the time while my other party members were killing the enemy.
Now, I'm not going to use the companion mod (since it makes the game too easy [and thus boring] and my game crashes alot [which I blame on this companion mod]), but I'm thinking of installing the Mighty Magic mod. However, when reading through some of the pages of Oscuro's pages (to make sure it would work togheter), I read that you can just keep summoning creatures (thus creating an army of darkness).
So, I'm wondering... Doesn't mighty Magic make the game too easy? I read a story of a guy of level 10 killing a super vampire with just creatures, so one wonders...
Fable also suggested LAME. Which one is better considering I'm again going to go for a Full Mage - alchemy skill + blade skill (alchemy is a pointless major skill)?
"Hurrah for anarchy! This is the happiest moment of my life." George Engel, just before he got hanged
Now, I'm not going to use the companion mod (since it makes the game too easy [and thus boring] and my game crashes alot [which I blame on this companion mod]),
I've got three companion mods running simultaneously, and have, for several months. (Crank up the difficulty level. Whee!) Not a single crash. Are you using the official and unofficial patches? Are you using Wrye Bash? What mod was it?
So, I'm wondering... Doesn't mighty Magic make the game too easy? I read a story of a guy of level 10 killing a super vampire with just creatures, so one wonders...
Not at all. Part of MM increases the power of spells from the start, but not just for you. All casters get that. So you'll really want to watch out for enemies who use spells. Trust me on this. Also, within a few levels you'll find that your initial one-cast-kills no longer work at all, given the hit points of your enemies, and you'll have to increase spell power just as you would in the vanilla game. MM merely makes casters a bit more powerful relative to the other classes, under the assumption that pure casters don't have a fair shot--that's all.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
SupaCat wrote:Well, I'd tried playing a full mage (being one that has all mage skills as major). I had the companions mod, so it wasn't really hard, but it was boring, since my magica rang out way to quickly and I was actually just running around all the the time while my other party members were killing the enemy.
Which is why Alchemy should not be a major, so you can have plenty of restore magicka potions.
I guess it's different strokes etc., I can't stand summoning things to play the game for me and get in the way all the time, let alone having a cheat that makes them permanent.
PS Same goes for companions, I hate them even more, that was true in Morrowind too.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
fable wrote:I've got three companion mods running simultaneously, and have, for several months. (Crank up the difficulty level. Whee!) Not a single crash. Are you using the official and unofficial patches? Are you using Wrye Bash? What mod was it?
The companion mod is called CM_Partners. I have the official patch only (thought it to be enough). I had around 4 companions with me (2 fighters, a mage and a knight [not that it matters]). When travelling around with them, the game always went a bit slower [ not to mention the combat]. The game crashed when going to different area's, alot when in the oblivion world and also when in combat.
Maybe it's because my pc can't handle it, who knows.
(next to the companion mod I also had the Kvatch rebuilt mod, the one that changes your interface, ofcourse Oscuro and a mod that adds a merchant with more gold (funny enough, he doesn't have more gold, since I have living economy [or atleast that's the only reason I can think of why he doesn't have the money]).
"Hurrah for anarchy! This is the happiest moment of my life." George Engel, just before he got hanged
SupaCat wrote:The companion mod is called CM_Partners. I have the official patch only (thought it to be enough). I had around 4 companions with me (2 fighters, a mage and a knight [not that it matters]). When travelling around with them, the game always went a bit slower [ not to mention the combat]. The game crashed when going to different area's, alot when in the oblivion world and also when in combat.
You definitely had conflicts going. First off: get the unofficial patch, and install that. Second, get Wrye Bash. You need a tool to help integrate mods, realize at a glance when they're incompatible or incomplete, etc.
As for CM Partners: it's competently made, but my main complaint would be that those companions are nothing more than clotheshangers for skills and weapons. You want something more developed, characterwise--such as Viconia (yes, that's a fantastic mod for her), Saerileth, or the horribly-named but excellent Baddy. All three can be easily found on TES Nexus, as can Wrye.
EDIT: Here's a link to Wrye Bash. It installs pretty easily, these days, and there's plenty of online help.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Don't really know about the Viconia mod and the rest of them. The dialogue system in Oblivion is simply boring and I doubt more develloped characters will bring change in that. Thought I must say the faces are really well made and the dialogue is right out of Baldur's gate, so I know it'll be good, but then again, screenshots like http://www.tesnexus.com/downloads/image ... 057053.jpg make me wonder...
I'm certainly going to install wyre bash and the patch, since they do seem handy. If all goes well with these installs, I'm might also install the Dune mod.
BTW: what's your opinion on the mod that gives back the unarmoured skill?
Is there also a mod that lets you wear both robe and shirt?
"Hurrah for anarchy! This is the happiest moment of my life." George Engel, just before he got hanged