[Possible Spoiler] Make your own powerful weapons, good strategy
- Argonian Thief
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[Possible Spoiler] Make your own powerful weapons, good strategy
I made my own strategy, but it requires Umbra, Azura's Star, the Wizards Tower download, and the the weapon enchanting candle box. Its quite simple actually. Go out somewhere with umbra and azura's star, then keep killing things until you get azura's star all the way up to a grand, then go to the wizards tower [Make sure you have an item you want to enchant] then simply just use azura's star to give it the highest enchantment it can get, and since azura's star can never "Dissapear from using it" you can use this over and over until your desired time.
Sing For Absolution
- Argonian Thief
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- Nikolas Rose
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- Argonian Thief
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A grand soul is a grand soul no matter what gem its in, the results will be the same. The only advantage with Azura's Star is that it's re-usable, it's actually inferior to a Black Soul Gem. I always give mine to Martin personally.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Argonian Thief
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Funny thing is, that whilst I can't bring myself to give up a weapon that paralyzes, the weight of it means that it's usually stashed in a chest somewhere, usually in Frostcrag!
On topic, I don't know if you've noticed but unlike in Morrowind you get more bang for your bucks if you mix your enchantments on weapons.
For example:
An enchantment that does 5 Shock Damage, 5 Fire Damage, 5 Frost Damage and 5 Damage Health, is more effective than 20 damage of any single type. You get more charges and it costs less. The first enchantment using a Grand Soul results in a weapon that has 64 charges, and cost 250 Septims; an enchantment that does 20 Frost Damage (the cheapest of the four) also using a Grand Soul results in 47 charges and costs 340 Septims.
PS The same applies when creating spells.
On topic, I don't know if you've noticed but unlike in Morrowind you get more bang for your bucks if you mix your enchantments on weapons.
For example:
An enchantment that does 5 Shock Damage, 5 Fire Damage, 5 Frost Damage and 5 Damage Health, is more effective than 20 damage of any single type. You get more charges and it costs less. The first enchantment using a Grand Soul results in a weapon that has 64 charges, and cost 250 Septims; an enchantment that does 20 Frost Damage (the cheapest of the four) also using a Grand Soul results in 47 charges and costs 340 Septims.
PS The same applies when creating spells.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Fljotsdale
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And of course, if you use a Sigil stone with Fire Frost or Shock damage effect to enchant a weapon you get a MUCH greater amount of damage. But only of the one type, of course. AND you don't need Frostcrag Spire or the Mages Guild Altars.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
Not that much more 25 damage for all but one which does 30 Damage Health (max), you get fewer charges on some of them, and they are more expensive to recharge. I actually prefer my own, because of course, you can make far more powerful ones than the example I gave, but end up with about 20 uses, but cheap to recharge.
The most powerful in my current arsenal:
Bound Claymore (glitch exploit) with 9 of each elemental damage, 9 damage health and 10 absorb health (total 46 damage). Only 18 uses, but also only 1600 charges, so well cheap to recharge, either in terms of soul gems or cash. Of course spells are far more devastating and cost nothing!
The most powerful in my current arsenal:
Bound Claymore (glitch exploit) with 9 of each elemental damage, 9 damage health and 10 absorb health (total 46 damage). Only 18 uses, but also only 1600 charges, so well cheap to recharge, either in terms of soul gems or cash. Of course spells are far more devastating and cost nothing!
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Master David
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I usually have a dedicated soul trap weapon, but the one I used as an example was my 'general purpose' weapon. I don't use soul trap on all weapons as I want control over when I trap, especially if I'm running low on particular soul gems. It's a bit of a drag to soul trap a mudcrab, then find out you had run out of petty soul gems and have just ruined a better one!
I've never found weakness to be much use personally, I have tried them but even 100% weakness doesn't seem to make any difference, except maybe overcoming resistances.
As I've indicated elsewhere though, unless I'm roleplaying a straight fighter or thief I use magic more than weapons, far more effective. Why takes several swings when one spell will do?
I've never found weakness to be much use personally, I have tried them but even 100% weakness doesn't seem to make any difference, except maybe overcoming resistances.
As I've indicated elsewhere though, unless I'm roleplaying a straight fighter or thief I use magic more than weapons, far more effective. Why takes several swings when one spell will do?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Master David
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- Fljotsdale
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That's true if you are pure or almost pure Mage.
Myself, I like to play a multipurpose character, sometimes based on magic, sometimes on stealth, rarely based on combat.
I like longsword I have enchanted myself, and usually sell any magical weapon, unless it happens to be better that my own - which isn't often the case. I always carry two weapons: one is either a dagger or a bow, depending on my character/race. I never use claymores: too slow. Yeah they do a lot of damage, but longsword or dagger do more, imo, because you can get in more strikes, AND you can use a shield.
Oh, and if I am in the Mage Guild, I also carry the staff, enchanted with lightening (because it affects more critters than any other element), and I pick up and use staffs dropped by other critters/people until they run out (unless they are useless, of course) then I sell 'em.
Myself, I like to play a multipurpose character, sometimes based on magic, sometimes on stealth, rarely based on combat.
I like longsword I have enchanted myself, and usually sell any magical weapon, unless it happens to be better that my own - which isn't often the case. I always carry two weapons: one is either a dagger or a bow, depending on my character/race. I never use claymores: too slow. Yeah they do a lot of damage, but longsword or dagger do more, imo, because you can get in more strikes, AND you can use a shield.
Oh, and if I am in the Mage Guild, I also carry the staff, enchanted with lightening (because it affects more critters than any other element), and I pick up and use staffs dropped by other critters/people until they run out (unless they are useless, of course) then I sell 'em.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
- Master David
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I use Apotheosis because it strikes with all elements,
I too always bring my enchanted daedric weapons off all types, that's why I can't move without Feather spells & enchantment.
The unlimited Apotheosis is best used with clothing,
so you don't need to carry -not even one-repair hammer.
But I only recommend that when you've become a master armorer, as you don't have any concern about increasing the skill
I too always bring my enchanted daedric weapons off all types, that's why I can't move without Feather spells & enchantment.
The unlimited Apotheosis is best used with clothing,
so you don't need to carry -not even one-repair hammer.
But I only recommend that when you've become a master armorer, as you don't have any concern about increasing the skill
There is nothing you can't do, at least if you have enough patience to keep trying.
- Fljotsdale
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Apotheosis? Never met that. Where do you find it? What sort of weapon is it?
All my chars wear clothing, nicely spelled with shields from elemental damage and just plain 'shield'. Only, you can't get gloves, so you have to make do with spelled gauntlets. And my char always carries a spelled shield, too. But the max shielding the game allows on your clothing, etc, is 85%. Which is not to be sniffed at.
But I never use magic weapons until my char can repair magic items.
All my chars wear clothing, nicely spelled with shields from elemental damage and just plain 'shield'. Only, you can't get gloves, so you have to make do with spelled gauntlets. And my char always carries a spelled shield, too. But the max shielding the game allows on your clothing, etc, is 85%. Which is not to be sniffed at.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
- Master David
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It is a staff that can be bought in Rindir's staff.
It does 33 points of damage for each element, that makes a total of 99 points.
The only "gauntlets" that's categorized as clothing is the Wrist Irons that had been in your inventory since the beginning of the game.
so you can relax when your character being punched by 3 Minotaur Lords in the Arena, and watch them die:laugh:
That is the state of my character
It does 33 points of damage for each element, that makes a total of 99 points.
The only "gauntlets" that's categorized as clothing is the Wrist Irons that had been in your inventory since the beginning of the game.
But the max shielding the game allows on your clothing, etc, is 85%. Which is not to be sniffed at
Spoiler
That's why I prefer the Reflect Damage effect, you can get 100% of it easily.
When combined with 100% Reflect Spell, and equip the Ring of Vitality, you'll become invincible, no attacks can hurt you, except arrows, and only arrows,
When combined with 100% Reflect Spell, and equip the Ring of Vitality, you'll become invincible, no attacks can hurt you, except arrows, and only arrows,
That is the state of my character
There is nothing you can't do, at least if you have enough patience to keep trying.
- Argonian Thief
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