The Ahdarji's Heirloom quest in the thieves guild string of quests is giving me some trouble.
I've finished the quest several times without problem on other files, but this new time around that I'm playing the NPC Hlidara Mothril was killed by some bandits. She was the NPC that tells you the specifics of the Countess Alessia's schedule, as well as that secret torture chamber passage that leads to her sleeping chambers.
She was killed on her way to Chorrol with the Countess, and yet I did not find the Countess's body. I waited several days and checked her room again to see if she got back and went to sleep, never happened. If you have any idea where she would go, I could really use the help.
Also, I don't have a save file from before the NPC was murdered, so I have no choice but to continue.
A dead important NPC help requested
Alessia is unkillable, i.e. she's set as an essential character unlike her Lady-in-waiting and (sole) guard. She is scheduled to ride to Chorrol at te middle of the month then ride back, so should be around early and late in the month. However her horse isn't essential, and often gets killed, so she walks, alone once her guard dies, which is quite common. Also just because she's unkillable doesn't stop her from being perpetually knocked unconscious or falling into an inescapable ditch or the equivalent whilst fleeing.
If you're playing on a pc then you can use the console to overcome the bug, there's a very good tutorial here. If on a console all you can do is find something else to do and keep coming back in the hope she will eventually find her way home.
This sort of thing happens quite often with the AI unfortunately, I don't know which idiot came up with the idea of insane schedules for NPCs but they should be fired.
Nothing wrong with Alessia going to visit her mum once in a while, but why not in a coach? Why doesn't she have a proper escort instead of one guard? Sadly no one is likely to come up with an intelligent answer to those questions, because there aren't any, just plain incompetence.
If you're playing on a pc then you can use the console to overcome the bug, there's a very good tutorial here. If on a console all you can do is find something else to do and keep coming back in the hope she will eventually find her way home.
This sort of thing happens quite often with the AI unfortunately, I don't know which idiot came up with the idea of insane schedules for NPCs but they should be fired.
Nothing wrong with Alessia going to visit her mum once in a while, but why not in a coach? Why doesn't she have a proper escort instead of one guard? Sadly no one is likely to come up with an intelligent answer to those questions, because there aren't any, just plain incompetence.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- LeoStarDragon1
- Posts: 587
- Joined: Tue Jul 01, 2008 12:46 am
- Location: Chickasaw Nation.
- Contact:
Hello & Welcome, Slaydeath!
"Slaydeath"? What a holiday spoiler!
Anyway, which game playing method are you using, personal computer or game console? If the latter, my only advice is to either start over or forget about it. If the former, then I think that I can help you.
If you still know where Hlidara Mothril is, go to her, open the Console Command Window using the ~ key. Then click on her body. Then enter the command, "Resurrect", minus the quotation marks. Or get the mod with a pack of spells that includes "Resurrect" as a spell. Either way, that's how you get her back!
As for the Countess Alessia, if she survived, rather than return home, she may have continued on to her destination. Her destination depends on whether she is going home after visiting her mother, or is on her way to visit her mother. Your desciption implies that she was on her way to her mother's.
So then, go to her mother's and you should find her either along the route, or at the location itself.
Her mother lives in Chorrol and she visits during the 15th through 17th of each month. Her mother lives in the County Chorrol Castle and is the County's Countess.
I hope that is of suitable assistance!
P.S.: Fable or somebody might warn you about not placing "SPOILER" in your subject head.
EDIT: Wow! Galrean was posting at the same time I guess, and his beat mine! As when I began, no on else had replied yet!
Oh, and from what I read, they couldn't do wheeled vehicles. I don't remember why though.
Hi!Slaydeath wrote:The Ahdarji's Heirloom quest in the thieves guild string of quests is giving me some trouble.
I've finished the quest several times without problem on other files, but this new time around that I'm playing the NPC Hlidara Mothril was killed by some bandits. She was the NPC that tells you the specifics of the Countess Alessia's schedule, as well as that secret torture chamber passage that leads to her sleeping chambers.
She was killed on her way to Chorrol with the Countess, and yet I did not find the Countess's body. I waited several days and checked her room again to see if she got back and went to sleep, never happened. If you have any idea where she would go, I could really use the help.
Also, I don't have a save file from before the NPC was murdered, so I have no choice but to continue.
Anyway, which game playing method are you using, personal computer or game console? If the latter, my only advice is to either start over or forget about it. If the former, then I think that I can help you.
If you still know where Hlidara Mothril is, go to her, open the Console Command Window using the ~ key. Then click on her body. Then enter the command, "Resurrect", minus the quotation marks. Or get the mod with a pack of spells that includes "Resurrect" as a spell. Either way, that's how you get her back!
As for the Countess Alessia, if she survived, rather than return home, she may have continued on to her destination. Her destination depends on whether she is going home after visiting her mother, or is on her way to visit her mother. Your desciption implies that she was on her way to her mother's.
So then, go to her mother's and you should find her either along the route, or at the location itself.
Her mother lives in Chorrol and she visits during the 15th through 17th of each month. Her mother lives in the County Chorrol Castle and is the County's Countess.
I hope that is of suitable assistance!
P.S.: Fable or somebody might warn you about not placing "SPOILER" in your subject head.
EDIT: Wow! Galrean was posting at the same time I guess, and his beat mine! As when I began, no on else had replied yet!
Oh, and from what I read, they couldn't do wheeled vehicles. I don't remember why though.
Shhh! Be very quiet! I may be sleep writing and sleep reading! :laugh:
Who said, "It is not whether you get knocked up, but whether you can get down!"?
Who said, "It is not whether you get knocked up, but whether you can get down!"?
As there were wheels depicted in Morrowind, and you could actually own a wagon in Daggerfall I take it you meant the programmers weren't up to the job rather than not existing in Tamriel.LeoStarDragon1 wrote:Oh, and from what I read, they couldn't do wheeled vehicles. I don't remember why though.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Thanks for the "Resurrection" information. I did bring her back to life with my "deus ex machina" generator (lol). I can't find the countess though, I figure if she is walking to Chorrol and then back, it could take a while. Especially if she got jumped by some more bandits that repeatedly kill her...or knock her out I suppose. I'll remember to add "*Spoiler*" if I ever have to make a post like this again.LeoStarDragon1 wrote: If you still know where Hlidara Mothril is, go to her, open the Console Command Window using the ~ key. Then click on her body. Then enter the command, "Resurrect", minus the quotation marks. Or get the mod with a pack of spells that includes "Resurrect" as a spell. Either way, that's how you get her back!![]()
As for the Countess Alessia, if she survived, rather than return home, she may have continued on to her destination. Her destination depends on whether she is going home after visiting her mother, or is on her way to visit her mother. Your desciption implies that she was on her way to her mother's.
So then, go to her mother's and you should find her either along the route, or at the location itself.
Her mother lives in Chorrol and she visits during the 15th through 17th of each month. Her mother lives in the County Chorrol Castle and is the County's Countess.
I hope that is of suitable assistance!![]()
- LeoStarDragon1
- Posts: 587
- Joined: Tue Jul 01, 2008 12:46 am
- Location: Chickasaw Nation.
- Contact:
Hello, Galraen!
I've seen screenshots from that game though. The graphics appear to me to be different from those used in the current game.
Now I can't give you exact quotes or details. But if I recall right, the gist of it is, they tried to have wheels, but somehow they didn't work well enough so they dropped them out of the game. Something about lag and framerates maybe?
Here's the odd thing about it all to me though. Somebody made a mod involving a transportation network that puts carts for hire in the game. But the implimenation is more of a way around the Indiana Jones-style map trick of "Fast Travel". You pretend that instead of using that techinque, you got into a cart instead, and arrive at your destination. Cities only though. Supposedly it makes it more immersive for people into immersion. But you still can fast travel to smaller towns, et cetera. Apparently, the mod-maker couldn't make wheels work either.
Contrast that, to something I saw in a "YouTube" video. The mod maker made a video to demonstrate his new "Dwarven Subway System". But the angle doesn't depict actual rolling wheels, so it could just be "sliding along" but looking and sounding like it is "rolling along". It looked good enough.
Then there's another mod that I actually tried, involving elements of another game. You find the items within Arcane University. You get them and equip them, to make it seem like you are in a hovercar or on hovercycle. But the sound effects dont' match always. I could still tell that my character was walking, running, and jumping, while wearing armor made to look like a vehicle!
So that modder had problems with rolling along too I guess.
But floating on water and flying seem to be just fine for mods! I tried one mod that allows you to take over the "Marie Elena" as your own ship. You stand at the helm position and activate it. You can Fast Travel or engage the manuel method. It worked great! Too bad I kept wrecking my ship by getting it stuck on rocks. I would even get the skiff stuck too!
The Pegasus mod worked great, until I got a later mod that conflicted with it, so I chose to not use it anymore, in favor of the other mod. It required the "Open Cities" mod to work, so that you land Pegasus anywhere. Since I stopped using AlienSloth's Goth Shop mods, I may go back to the Pegasus and Open Cities mods, someday.
However, I do have a current mod that has a quest about a Daedric recon mission that you have to stop, using a Dwarven Fireball Cannon to blast blimp-shaped "Daedric Eye-Ships" out of the sky!
So that just leaves actual rolling wheels as a problem I guess. In anticipation of what you might write back about that. I'd hope that they learned their lessons from consumer feedback, and perhaps have a remedy ready for the sequel. One that allows gorgeous graphics and more options, rather than choosing one or the other. They had to experiment to learn. Experiment in this case, being let the consumers see what they can do with it.
You know, when I worked for "Wal-Mart", in the early part of this decade, me and some of the other associates, noticed how new safety warnings would appear on the cardboard compresser. Keith observed aloud, "You know, each time they put up a new sign, it means somebody actually did what they warn you not to do!"
Meaning to me, the desinger probably overestimated other people's common sense and reasoning ablities, and just assumed that people would know better than to put themselves in harm's way like that. But there are too many people who need actual signs to tell them what is okay and what isn't. I've heard lots of people express loudly, "If it wasn't okay, it'd be illegal!" Or, "It's only a crime if you get caught!"
Well, game developers sometimes have to put a product out and see what happens to it in the hands of game players, just like other manufactures have to do sometimes with their products. See how it works outside of lab conditions. Like how Nobel didn't intend for people to use his invention to kill people. To make up for his guilt, he came up with his prizes.
I've never played that game, but I expected you to reply and mention it! You have a funny way of putting things!galraen wrote:As there were wheels depicted in Morrowind, and you could actually own a wagon in Daggerfall I take it you meant the programmers weren't up to the job rather than not existing in Tamriel.
I've seen screenshots from that game though. The graphics appear to me to be different from those used in the current game.
Now I can't give you exact quotes or details. But if I recall right, the gist of it is, they tried to have wheels, but somehow they didn't work well enough so they dropped them out of the game. Something about lag and framerates maybe?
Here's the odd thing about it all to me though. Somebody made a mod involving a transportation network that puts carts for hire in the game. But the implimenation is more of a way around the Indiana Jones-style map trick of "Fast Travel". You pretend that instead of using that techinque, you got into a cart instead, and arrive at your destination. Cities only though. Supposedly it makes it more immersive for people into immersion. But you still can fast travel to smaller towns, et cetera. Apparently, the mod-maker couldn't make wheels work either.
Contrast that, to something I saw in a "YouTube" video. The mod maker made a video to demonstrate his new "Dwarven Subway System". But the angle doesn't depict actual rolling wheels, so it could just be "sliding along" but looking and sounding like it is "rolling along". It looked good enough.
Then there's another mod that I actually tried, involving elements of another game. You find the items within Arcane University. You get them and equip them, to make it seem like you are in a hovercar or on hovercycle. But the sound effects dont' match always. I could still tell that my character was walking, running, and jumping, while wearing armor made to look like a vehicle!
So that modder had problems with rolling along too I guess.
But floating on water and flying seem to be just fine for mods! I tried one mod that allows you to take over the "Marie Elena" as your own ship. You stand at the helm position and activate it. You can Fast Travel or engage the manuel method. It worked great! Too bad I kept wrecking my ship by getting it stuck on rocks. I would even get the skiff stuck too!
The Pegasus mod worked great, until I got a later mod that conflicted with it, so I chose to not use it anymore, in favor of the other mod. It required the "Open Cities" mod to work, so that you land Pegasus anywhere. Since I stopped using AlienSloth's Goth Shop mods, I may go back to the Pegasus and Open Cities mods, someday.
However, I do have a current mod that has a quest about a Daedric recon mission that you have to stop, using a Dwarven Fireball Cannon to blast blimp-shaped "Daedric Eye-Ships" out of the sky!
So that just leaves actual rolling wheels as a problem I guess. In anticipation of what you might write back about that. I'd hope that they learned their lessons from consumer feedback, and perhaps have a remedy ready for the sequel. One that allows gorgeous graphics and more options, rather than choosing one or the other. They had to experiment to learn. Experiment in this case, being let the consumers see what they can do with it.
You know, when I worked for "Wal-Mart", in the early part of this decade, me and some of the other associates, noticed how new safety warnings would appear on the cardboard compresser. Keith observed aloud, "You know, each time they put up a new sign, it means somebody actually did what they warn you not to do!"
Meaning to me, the desinger probably overestimated other people's common sense and reasoning ablities, and just assumed that people would know better than to put themselves in harm's way like that. But there are too many people who need actual signs to tell them what is okay and what isn't. I've heard lots of people express loudly, "If it wasn't okay, it'd be illegal!" Or, "It's only a crime if you get caught!"
Well, game developers sometimes have to put a product out and see what happens to it in the hands of game players, just like other manufactures have to do sometimes with their products. See how it works outside of lab conditions. Like how Nobel didn't intend for people to use his invention to kill people. To make up for his guilt, he came up with his prizes.
Shhh! Be very quiet! I may be sleep writing and sleep reading! :laugh:
Who said, "It is not whether you get knocked up, but whether you can get down!"?
Who said, "It is not whether you get knocked up, but whether you can get down!"?
- LeoStarDragon1
- Posts: 587
- Joined: Tue Jul 01, 2008 12:46 am
- Location: Chickasaw Nation.
- Contact:
You Are Quite Welcome!
EDIT: Congratulations on that quest discovery too, as it set you back in play!
By the way, you can set NPC's to essential, by using the CCW too, if you know the NPC's code!Slaydeath wrote:Thanks for the "Resurrection" information. I did bring her back to life with my "deus ex machina" generator (lol). I can't find the countess though, I figure if she is walking to Chorrol and then back, it could take a while. Especially if she got jumped by some more bandits that repeatedly kill her...or knock her out I suppose. I'll remember to add "*Spoiler*" if I ever have to make a post like this again.
EDIT: Congratulations on that quest discovery too, as it set you back in play!
Shhh! Be very quiet! I may be sleep writing and sleep reading! :laugh:
Who said, "It is not whether you get knocked up, but whether you can get down!"?
Who said, "It is not whether you get knocked up, but whether you can get down!"?