Hi, Finex!
Finex wrote:So i should get Destruction, Conjuration, Restoration, Illusion, Marksman, Mysticism and Acrobatics (or block)? Thx guys. Hmmm... well this can work. Btw i dont want to make a new thread so ill jusk ask here. Can i join Mages, Theves and Darkbrotherhood guilds all at the same time and dont get kicked from mages guild for killing or stealing? Or will the mages throw me out? Cuz ive read that Fighters guild kick u if u either steal or kill sum1

Btw leostar where can i find the guide uve mentioned? I havent read it and some info would be nice
Galraen, makes some nice points, and in an entertaining and educational way too. I looked "doddle" up in my dictionary and couldn't find it! Oh, I see he's replied again! Let me see what he wrote.
Ah, okay. What he said! Except that I think of the Robin Hood-like G.F. as a desperate man, eager to get his life back, and some would say that the wizard is also a Necromancer anyway.
There's a big rumor going around, that says that if you do 100% of the quests, et cetera, that you unlock a bonus Elven city, to go explore. X-Box 360 players have been said to find it too, after doing the regular non-mod quests, prior to the official DLC ones. So there may be incentive to do everything there is to do, even if it defies RPG logic. I'm trying to experiment with that too to see if it is true, but I keep getting characters broken and have to start over.
But anyway, yes that link is what he said it is! There are a lot of non-mod factions that can be joined, and yes some conflict, logically. Ergo it makes sense to do the criminal ones first, then seek redemption ala Xena. Starting out imprisioned even helps in that regard. You can see it as just being whatever it was that got you arrested to beging with, before finally accepting the chance to redeem yourself as the Emperor intended.
I'm not tired, so I could list the factions, however if you follow Galraen's link, you'll see that list anyway.
Being able to talk talk to the Mage Scholars is a seperate faction though, kept hidden from the Player. ("Mage Conversation Guild".) If you want to talk to them, open your Console using the ~ key. Enter the Faction Form ID: 00069476 and then the rank code: 0. (Without the period!) I've tried it and it works! Also you can join, "Kordan gro-Dragol's Faction of EEEEvil" that is also hidden from the Player Character. I haven't tried it yet, as I usually target them for arrest/duel/execution anyway. But their code is: 000CD329 or 000cd329. But you can be only on rank though. Enter 0 to become a "Class-A Jerk". (An odd rank to have as "jerk" is derived from "jerkwater town" and refers to a dweller of such a place. Jerkwater towns were built for railroad purposes, so that steam locomotives could get water refills. As no railroads exist in the game, without a mod, and there is a subway/minecar mod, the term is out of place. But what can writers do? Well, I digress!)
There are two versions of the "Nine Divines" to join. One is the official in-game version thanks to the Shivering Isles expansion, but you only get to be a "Pilgrim". The other is available via Console cheat only. The code is: 000223bc or 00023BC. I haven't tried it yet though. There probably won't be an icon to go with it, if it shows up in your journal anyway. The ranks are: 0 - Layman, 1 - Novice, 2 - Initiate, 3 - Acolyte, 4 - Adept, 5 - Disciple, 6 - Oracle, 7 - Invoker, 8 - Theurgist, and 9 - Primate.
You can give your Blade a promotion too, but you'll loose the nice icon, and I know as I've tried it! The faction code is: 000274ab or 000274AB. The usual rank that you can only get is, 0 - Knight Brother or Knight Sister. 1 - Captain and 2 is Grandmaster!
If you want to get a job with the "Imperial Trading Company", their code is: 000534F1. I've tried it and it doesn't show up in your journal, but you do get to access their places without tresspassing! Their ranks are: 0 - Worker and 1- Boss.
If you want the "Imperial Legion", "Imperial Watch", "Imperial Legion Outside Faction", and "Imperial Legion Battlemage", just let me know!
Just for fun, there is an NPC named "Ris Fralmoton" that can't even be found hidden inside the "Testing Hall" or "Hawkhaven" or the other places. I wondered why that left him out! So I used the Console Command of "Player.PlaceAtMe" and entered his ID number of, 00015EA1, just to end that bit of discrimination! He may as well get to have some fun with his virtual life!
