Welcome, Belthan!
Belthan wrote:Hmmm... I thought there were 6 generic Oblivion plane maps that are randomly assigned to any given gate when it opens (exceptions: the gate at Kvatch, the gates outside each city that you need to close during "Aid for Bruma", and the Great Gate at Bruma are all unique). I've seen one additional map that has two gates as you mention, but in my case it created a shortcut between a gate near Skingrad and a gate on the east side of the Imperial City. I had assumed it was static because the Tamriel side of the gates to the "shortcut" map were in the same location for several different characters. However, I started all of those characters from a saved game right before exiting the Imperial Sewers, so maybe it's randomly assigned when you start a new game. I'll have to give it a try.
Hello, Belthan!
I was beginning to wonder if I was posting to myself only! Thanks for replying!
Hey, I remember that with a previous character. Hm. Hmm. Hmmm.... Makes you think, doesn't it? Good luck with your experiments!
Okay, now I have another oddity to tell you about. Is Leyawiin the city with the Coast Guard building and the "Raid on Greyland" quest? (By the way, why can't they make up their mind about "gray" or "grey"?!

)
Anyway, I'm thinking of the city that has two Oblivion Gates that spawn outside the city walls, but you only get quest credit for the one, rather than both. I think that's Leyawiin.
Well, whichever city it is, one of the Oblivion Gates has one lonely guard and a Paint Horse near it. Sometimes they are alive, sometimes dead, and sometimes falling over dead upon arrival. This time, with Apple Candy Cane, she found the guard's Steel Mace, but not him. The Paint Horse was dead already. She kept the mace and repaired it up to 125. She checked the hors for loot, and then she used her "Resurrect" spell (obtained from a mod) on the horse. The horse is still not rideable. Even though she had used the Console to boost the Health, Fatigue, and Magicka. She used her "Teleport Other" spell to take the horse to the nearby stable, along with an ewe, and placed them both inside. She locked the gate with 100 as well. The ewe stayed, but the horse "blinked" out of sight and reappeared outside of the fence and went back to her "post" I guess, by the gate.
Shrugging it off, Apple then entered the gate proper and found another Paint Horse inside it. It was dead. Near it where the typical enemies and she killed, looted, and disabled them. (Having decided it was cruel to leave ewes behind in Oblivion.) Then she brought the horse to life too, and tried to get it outside, but to no avail. I think because of the horse already outside. I wonder if they are meant to be the same one. Or is that wondered?
Previously, she has used her spells to get the horse outside of the Oblivion Realm, but this time, no go! I wonder why not.
Now here's where it gets wierd. The most frequently encountered gates lately have been the one with the horse inside, though no logner outside.
Sometimes the horse is alone, before being attacked. Sometimes the attack is in progress. She is usually able to kill the baddies and save the horse. Then one time, I thought I'd just disable the horse, dead or alive, as I couldn't teleport it out, or ride it out, using any method. Better to be disabled I thought, than stranded in Oblivion. From then on, the horse was tougher and didn't die while being attacked. But I still couldn't rescue her.
Ironicly enough, in the last gate dealt with, she ran away and killed herself in lava, hence why it took awhile to find her, after killing her attackers. As a funeral act, I sadly disabled her floating corpse.
Enough anecdote! My question is, why has the "Paint Horse Gate" become my most frequently encountered Oblivion Gate? Role-playing wise, I feel like Apple is in an episode of either "Medium" or "Ghost Whisperer". She will continue to meet the horse until the horse can be helped! Aside from that aspect it is like, "Oh no! Not this one again!"