Please note that new user registrations disabled at this time.

For a warrior i play...

This forum is to be used for all discussions pertaining to Troika Games' Arcanum: Of Steamworks & Magick Obscura.
Post Reply
User avatar
BananaFish
Posts: 25
Joined: Mon Mar 05, 2007 3:12 pm
Contact:

For a warrior i play...

Post by BananaFish »

I like to play Dwarves in this game, but what do you think is the best background for them, so i can make my gunman/melee guy/weaponsmith or gunsmith...help?
-----------------------------------------------------
The Banana Fish Strikes again! >{{{|">
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

Depends wether you want a lot of companions or not.
Trollblooded/Raised by Orcs isn't bad. Or Beath with an Ugly Stick. IIRC, Mad Docter is ok for a technologist or gunman.
User avatar
BananaFish
Posts: 25
Joined: Mon Mar 05, 2007 3:12 pm
Contact:

Post by BananaFish »

well...

i want dexterity and extra Melee/ranged capabilities
-----------------------------------------------------
The Banana Fish Strikes again! >{{{|">
User avatar
lucian862703
Posts: 30
Joined: Tue Oct 14, 2008 12:42 pm
Contact:

Post by lucian862703 »

i'm currently playing with a "stuffy mage"... more exactly one that knows all the spells in 5 colleges of magic... air, earth, fire, water and force..... because of this.. i don't think that I actually need any followers... virgil is the only exception... because when he becomes Zen Virgil he will know all the spells of necromantic black and white :) I know that playing with a mage might seem easy and boring... but its the best way to finish the game without followers
User avatar
BananaFish
Posts: 25
Joined: Mon Mar 05, 2007 3:12 pm
Contact:

Post by BananaFish »

meh

no magical dwarf lol, i actually use my peoples like Virgil and mostly Magnus, so yeah, little help?
-----------------------------------------------------
The Banana Fish Strikes again! >{{{|">
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

You can read, so check out the Backgrounds I suggested. All of them, apart from Mad Doctor IIRC, give DEX, STR, CON & Melee, but most reduce your CHA and hence your followers.
User avatar
lucian862703
Posts: 30
Joined: Tue Oct 14, 2008 12:42 pm
Contact:

Post by lucian862703 »

BananaFish wrote:no magical dwarf lol, i actually use my peoples like Virgil and mostly Magnus, so yeah, little help?
i seriously don't recommend virgil if you're a tech character.. or at least ditch him later.. because you might find Sebastian, Franlkin Payne, Vollingr and Jayna Stiles more useful if you're a tech character
User avatar
BananaFish
Posts: 25
Joined: Mon Mar 05, 2007 3:12 pm
Contact:

Post by BananaFish »

huh?

why not virgil, i don't see a problem with him...
-----------------------------------------------------
The Banana Fish Strikes again! >{{{|">
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

Because of the way Magick & Technology work. Too much tech-skills (like you want), and you're immune to Magick, while Virgil will spend all his fatigue trying to heal you, which will fail.
User avatar
Brf1
Posts: 32
Joined: Wed Dec 03, 2008 9:55 am
Contact:

Post by Brf1 »

Ya.
Once your tech rating gets too high -- I am thinking it was around 30 -- Virgil will not even try to heal you in combat. He is less useful to a tech character.
User avatar
wonsymbol
Posts: 4
Joined: Wed Jan 07, 2009 11:04 pm
Contact:

Post by wonsymbol »

I agree with ditching Virgil if you go Tech, unless you go master of persuasion route and gather a million followers. Best background I enjoy for melee/firearms is Raised by Monks. It's the only background that gives you a point without taking away an attribute. You just sacrifice money in the beginning, but you can make that up if you know how to steal/make money. Also going tech is great because if you go through the electrical discipline you'll be able to get +4 dex with the rings and route to the Telsa Gun. That with the mysterious dwarven gauntlets, velorien's blessing, therapeutics, and trapmaker spectacles and you have a dwarf you never spent any points for dexterity.
Post Reply