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Spirit Shaman dualclass (no spoilers please)

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Tricky
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Spirit Shaman dualclass (no spoilers please)

Post by Tricky »

I have had MotB for some time, but I've not yet played through the game past the first village. Once I'm done with my current tour of Amn, I intend to replay this game. If.. it runs on WINE at all, I must admit I haven't checked that out yet.

So anyway, I would like to know in advance though without any spoilers if there are any quests/npc's that would normally react to my character being a Spirit Shaman. I want to dual to a Paladin for charisma saves, and quite possibly start out as one. When I did this with a monk in the original campaign, Rolan of the Monastery for the Sun Soul at Crossroad Keep didn't want to share his quest with me, which I thought sucked.

I'd like to know if that might pose a second problem. Especially if I make the Pally my first class (2-3 class levels I think), since I hear Spirit Shamans start out pretty weak.
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Scottg
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Post by Scottg »

Tricky wrote: ..I want to dual to a Paladin for charisma saves, and quite possibly start out as one. When I did this with a monk in the original campaign, Rolan of the Monastery for the Sun Soul at Crossroad Keep didn't want to share his quest with me, which I thought sucked.

I'd like to know if that might pose a second problem. Especially if I make the Pally my first class (2-3 class levels I think), since I hear Spirit Shamans start out pretty weak.
In the OC Rolan *should* have given you the quest *only* if you were a monk (and lawful at the time).

For MOTB I can't think of anything that would impede your questing as a Spirit Shaman. (Note however that there is a companion SS, but I don't think there is a conflict.) In fact I think its an excellent class for MOTB simply because the campaign is filled with spirits. The real boon for the class is at 6th Level: "Ghost Warrior".

The rest of the class progression is pretty weak. So consider prestige class(es) that can enhance the character's build: i.e. Storm Lord OR Sacred Fist and possibly a War Priest.

I'll test a build now and provide a link here once I've posted it.

I tried it out and unfortunately the Spirit Shaman does not count as a "divine spell casting class" for any of the other prestige continuation classes. Bummer (..and IMO something that should be fixed.)
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Post by Tricky »

Scottg wrote:In the OC Rolan *should* have given you the quest *only* if you were a monk (and lawful at the time).
Plus you have to be a single class monk, which was the point I tried to make. If you're not then you get some comment in the ways of 'you're not following the true or right path', something like that.
For MOTB I can't think of anything that would impede your questing as a Spirit Shaman.
I didn't mean it like that, I wanted to know if there was something that would've objected to me not being a single class shaman. Like a dialogue tree that isn't triggered when you're not properly recognized as one because your first class may be a pally or a monk or whatever. And only your second or third class is a shaman (though, that could still span the majority of your character levels).

And, on a side note, I don't think there's much of a point to incorporating any of the prestige classes until we can reach lv 40 and we some nice epics for them also. So while the thought is appreciated, I'm not going to do anything with it. Sorry, that's just the way it is. Please stick to the thread's subject.
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Post by Scottg »

Tricky wrote:Plus you have to be a single class monk, which was the point I tried to make. If you're not then you get some comment in the ways of 'you're not following the true or right path', something like that.



I didn't mean it like that, I wanted to know if there was something that would've objected to me not being a single class shaman. Like a dialogue tree that isn't triggered when you're not properly recognized as one because your first class may be a pally or a monk or whatever. And only your second or third class is a shaman (though, that could still span the majority of your character levels).

And, on a side note, I don't think there's much of a point to incorporating any of the prestige classes until we can reach lv 40 and we some nice epics for them also. So while the thought is appreciated, I'm not going to do anything with it. Sorry, that's just the way it is. Please stick to the thread's subject.
Hmm, Monk at the time of asking Rolan or a pure Monk? :confused:

To the best of my knowledge MOTB is basically "open". Dialogue trees seem to be strictly based on in-game dialogue decisions. The decisions can however be based on skills (particularly Bluff, Intimidate, Diplomacy, and Spellcraft - AT EPIC SKILL LEVELS), and attributes. This shouldn't come as too much of a shock though, it *is* an epic based continuation where most players will select a prestige class of some sort. Note that neither alignment nor class (as a primary factor) seem to have much to do with decision making in MOTB. HOWEVER, (in addition the above), decisions are also presented or not depending on companions you might have with you at the time the dialogue is presented. This is why I mentioned that an in-game SS companion should not present a conflict.

Ah, but there *is* a point for suggesting multi-classing a SS (several in fact):

1. You "opened the door" by mentioning the use of another class - Paladin.
2. The class does have serious weaknesses (..and no doubt the addition of the Paladin was seen as one means of countering them).
3. While the class at epic levels does have continuation bonuses, I don't recall it receiving any additional spells. If I'm correct what you have received by SS level 20 is what you will be "stuck" with. Same for the Favored Soul (..and I don't remember if a Sorcerer/Bard is stuck with this limitation or not).

Anyway, I hope that resolves your questions. ;)

..and as a side cautionary:

Please Note that MOTB is quite a bit different than the OC, not just regarding somewhat critical decision making, but also with spell-casting/limited spell feat-casting practicalities and weapon forging.

Long story short - MOTB is complex, but specifically what you are worried about should not present a problem.
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Post by Tricky »

Thanks.
Scottg wrote:3. While the class at epic levels does have continuation bonuses, I don't recall it receiving any additional spells. If I'm correct what you have received by SS level 20 is what you will be "stuck" with.
Hm, too true. I assume epic charisma will practically turn that spirit-attack into something epicish. I'd have to look up how it progresses and compare it to.. I don't know.. undead graft or the RDD's breath weapon. Maybe I can make it worth while.
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Post by Claudius »

I'd consider Bard1RDD4Paladin5. With the extra strength you might be able to get 21 STR and CHA 21 which qualifies for epic divine might. Plus the Paladin CHA to saves. Divine shield would be good too.
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Post by Tricky »

On closer inspection I realized that the Shaman's level is equally if not more important than his charisma modifier. I thought it was mostly the charisma modifier on most rolls, but I was wrong. Class level affects a surprising amount of the class features. While the 'exalted' shaman would fare better in battle, the pure shaman is going to win in sheer force.

Nice saves but nearly all of my class features would be slightly less powerful than a single-class spirit shaman. I honestly do not know if it's worth it. Maybe if I take wisdom out of the picture (good saves anyhow, no spell casting though) and give it a more fighter-esque attributes. Meh, I forgot. I always find flaws in alternative builds. Always.

I ought to quit before I even get started. :p
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Post by Claudius »

My character will be with you in MoTB soon. I just need to take care of the Lord of Shadows...
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Post by Tricky »

Hmmmm, and then some hm. It looks like I was a little bit too enthusiastic about getting NWN2 to run under Ubuntu. Too much tinkering involved and at best I can expect a mediocre FPS. I might like the idea better when WINE has improved its DirectX API a bit and I have more time on my hands. I'm calling quits on the whole shaman build idea for now.

I did discover something interesting about the general slowdowns everyone experiences (on windows). While WINE is active, the console churns out a fair amount of information when a game doesn't agree with its own programming. Turns out that's just what happens in the OC while MOTB runs pretty cleanly. Which also runs better on most computers.

Bad programming?
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Post by Scottg »

Tricky wrote:On closer inspection I realized that the Shaman's level is equally if not more important than his charisma modifier. I thought it was mostly the charisma modifier on most rolls, but I was wrong. Class level affects a surprising amount of the class features. While the 'exalted' shaman would fare better in battle, the pure shaman is going to win in sheer force.

Nice saves but nearly all of my class features would be slightly less powerful than a single-class spirit shaman. I honestly do not know if it's worth it. Maybe if I take wisdom out of the picture (good saves anyhow, no spell casting though) and give it a more fighter-esque attributes. Meh, I forgot. I always find flaws in alternative builds. Always.

I ought to quit before I even get started. :p
Bummer about not being able to play it in a Linux variety well. :(

Anyway, back to the SS analysis.

Spirit Shaman only has a gain in DC at 23,26, and 29 for its spells (max +3).. That may be nice for a purest Wizard, but it doesn't seem to matter as much to *any* divine-type spell caster. IMO it certainly isn't worth considering for the character level expenditures.

That pretty much leaves its special feats as its consideration. And here there is a *SERIOUS* problem:

Except for the level 20 Feat, beyond level 6 they are all limited to a certain number of uses per day. This doesn't mean much for the OC, BUT it is a *SERIOUS* liability in MOTB.

Additionally the "Chastise Spirits" (aka "turn spirit") ability is also limited in number and really isn't that useful. Yeah, it works - but a decent melee attack against spirits usually is superior (particularly if you have the level 6 SS feat).

Again, MOTB poses some nasty limitations on certain classes.
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