Search found 83 matches
- Sun Dec 19, 2004 2:48 pm
- Forum: Tech Support
- Topic: Thinking of having a PC built: Seeking help, advice and suggestions
- Replies: 52
- Views: 3216
- Sun Mar 28, 2004 8:11 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Unfinished Business 6 Now Available!
- Replies: 13
- Views: 1372
- Sun Mar 21, 2004 9:32 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Bag Of Holding - Spoiler
- Replies: 3
- Views: 1041
- Tue Mar 16, 2004 12:23 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Mods - Big Picture - Spoilers Wanted
- Replies: 4
- Views: 1052
Sounds like you want The Big Picture/BGT/NEJ which allows you to play from BGI thru to BGII-TOB as well as SoS, TDD, TS, and NEJ its huge. As far as Weidu add ons compatibility will be a problem, I know Ease of Use and Item Upgrade work. For more info check
http://www.teambg.net/forum/?board=102 ...
http://www.teambg.net/forum/?board=102 ...
- Sat Mar 06, 2004 7:37 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Imoen Romance
- Replies: 15
- Views: 2789
Well said guys, thats the same way I feel about this mod. Its a very good mod but alot of the dialog seems out of character. For me I didn't particularly like the new dreams scenes with Imoen's slang talk. And yes the romance is very complicated, one of the tricks is to have a character with high ...
- Thu Jan 29, 2004 9:44 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Jans Special Ability
- Replies: 11
- Views: 1114
Jan's Special Ability
I believe fable is correct here, although Jan does appear to be casting a spell. Btw in one of the mods(I believe its Kelsey) Jan can make in addition to his usual ammo, an ammo that contains insects that act like the third lvl druid spell Summon Insects when he reaches lvl ...
I believe fable is correct here, although Jan does appear to be casting a spell. Btw in one of the mods(I believe its Kelsey) Jan can make in addition to his usual ammo, an ammo that contains insects that act like the third lvl druid spell Summon Insects when he reaches lvl ...
- Tue Jan 27, 2004 10:02 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Some Cheers for the mod developers (possible spoilers)
- Replies: 11
- Views: 1126
- Tue Jan 27, 2004 9:38 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Undead Hunter rocks!!!!!!!!
- Replies: 11
- Views: 1060
If you want an undead Paladin, check out the Death Knight http://forums.camagna.net/cgi-bin/ikonb ... T;f=13;t=1
- Fri Jan 16, 2004 8:39 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: whats a thaco
- Replies: 13
- Views: 1488
- Thu Jan 15, 2004 3:15 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Help!! Using Shadow Keeper
- Replies: 26
- Views: 3701
SK is pretty simple to use, to change an NPCs class I would go to this example http://www.gamebanshee.com/forums/showthread.php?threadid=28357 works the same for Ranger/Cleric, to change racial enemy go to the characteristics tab and its one of the options listed there. And no changing classes will ...
- Thu Jan 15, 2004 2:03 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Backstabbing?
- Replies: 17
- Views: 1905
- Thu Jan 15, 2004 12:16 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: whats a thaco
- Replies: 13
- Views: 1488
- Mon Jan 12, 2004 1:28 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: npc mods question
- Replies: 17
- Views: 1228
- Sat Jan 10, 2004 11:24 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: sleeping question
- Replies: 19
- Views: 1386
Sleeping
For every 4 hours beyond the 24 hour game time the player will receive a -1 to all of his rolls. As soon as the character rests all penalties will disappear. Every 1 hour of real time = 12 hours game time. So Im thinking these penalties can be quite substantial as every 20 min. real time ...
For every 4 hours beyond the 24 hour game time the player will receive a -1 to all of his rolls. As soon as the character rests all penalties will disappear. Every 1 hour of real time = 12 hours game time. So Im thinking these penalties can be quite substantial as every 20 min. real time ...
- Fri Jan 02, 2004 10:56 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Morale
- Replies: 5
- Views: 616
- Fri Jan 02, 2004 10:47 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Skull Trap
- Replies: 4
- Views: 709
- Fri Jan 02, 2004 10:13 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Skull Trap
- Replies: 4
- Views: 709
Skull Trap
I'm having trouble with the Skull Trap spell. I cast it in an area I know my enemy will be but it never seems to trigger when they pass near it. But when one of my party gets to close to the same skull then it decides to trigger. Does anyone else have this problem?
- Tue Dec 30, 2003 8:52 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: questions about mods???
- Replies: 3
- Views: 629
- Fri Dec 26, 2003 12:21 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: 2H weapon style question
- Replies: 8
- Views: 857
- Fri Dec 26, 2003 6:53 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: 2H weapon style question
- Replies: 8
- Views: 857