Destructoid has conjured up a preview of Might & Magic Heroes VI, the contents of which are based on a demonstration given by producer Erwan LeBreton at Ubisoft's Digital Day press event. As such, we get a few bits of new info:
In terms of gameplay, Heroes VI appears to remain true to the series. The classic gameplay loop of building, exploration, resource collection, combat, and character advancement has been faithfully recreated. Everything appears to have been built from the ground up to be more streamlined and responsive, giving the game a truly "next-gen" feel.
Some of the changes will include:
'¢ The new interface is clean and unobtrusive, and manages to make movement and combat a pleasure rather than a chore.
'¢ Hero progression has been completely retooled, giving the player more freedom to choose how they build and customize their character. Gone are the days of choosing to take the experience reward and crossing your fingers that you will actually unlock something decent.
'¢ Resource gathering no longer requires that you use up precious action points, constantly backtracking to recapture or harvest previously controlled nodes. Once captured, they will now link to a nearby player-controlled fortress and funnel into your stock each turn. Opposing players must physically capture a fortress in order to gain control of linked resources.
'¢ Also new is the ability to convert captured cities into any faction that you currently control. There's no more trying to make angels and demons play nice in your party!