Why Video Game Designers Are Missing The Mark With Women

The folks at Geeks Are Sexy have penned a quick editorial that outlines the reasons why they think developers have "missed the mark" when designing in-game women. Dragon Age: Origins is used as the primary example for both the good and the bad:
I will not deny that sexuality plays an important role in video games, especially those in the fantasy genre (heck, the whole fantasy genre is replete with sex and gender stereotypes, so it's not falling far from the tree to say the least). But, from my point of view, there's something rather insidious about not having a choice like how much skin to show on your avatar no matter what you do. It's saying, sight unseen, that your character's body is the center of the story. What if I want my mage to be really conservative? Oh, it doesn't matter. I can't. No choice, none at all. She dresses slutty. I mean, in Dragon Age all the women are built like porn stars, and the outfits on the Chantry priestesses even accentuate their boobs. It makes it abundantly clear that straight men were the number one consideration during design.

Guys, think about this. What would it be like if you logged on to your favorite game, and every piece of armor your warrior tried on was nothing more than a metal jock strap and a halter top? Sure, I might not mind looking at it but you probably wouldn't find it that thrilling. With no choice other than slutty, the whole armor issue treads into some very dark territory. Objectification and sexualization to the nth degree.