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Posted by
BuckGB
at 2:53 pm on 07.28.2010 (1 month ago)
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The folks at Geeks Are Sexy have penned a quick editorial that outlines the reasons why they think developers have "missed the mark" when designing in-game women. Dragon Age: Origins is used as the primary example for both the good and the bad: I will not deny that sexuality plays an important role in video games, especially those in the fantasy genre (heck, the whole fantasy genre is replete with sex and gender stereotypes, so it’s not falling far from the tree to say the least). But, from my point of view, there’s something rather insidious about not having a choice—like how much skin to show on your avatar—no matter what you do. It’s saying, sight unseen, that your character’s body is the center of the story. What if I want my mage to be really conservative? Oh, it doesn’t matter. I can’t. No choice, none at all. She dresses slutty. I mean, in Dragon Age all the women are built like porn stars, and the outfits on the Chantry priestesses even accentuate their boobs. It makes it abundantly clear that straight men were the number one consideration during design.
Guys, think about this. What would it be like if you logged on to your favorite game, and every piece of armor your warrior tried on was nothing more than a metal jock strap and a halter top? Sure, I might not mind looking at it—but you probably wouldn’t find it that thrilling. With no choice other than slutty, the whole armor issue treads into some very dark territory. Objectification and sexualization to the nth degree.
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(@ 5:56 am on 07.29.2010) Location: Netherlands
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(@ 7:57 am on 07.29.2010) Location: Luxembourg
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(@ 12:10 pm on 07.29.2010) Location: USA
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The problem is, there is a large majority of gamers (the males) who find the bare minimum attractive. And creating two different sets of each armor to please both the sides makes it inpractical for developers to do. So they keep doing the armor that looks like something a strip dancer wares, because for now, the majority of gamers are guys, and they like that sort of thing.
(@ 1:00 pm on 07.29.2010) Location:
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(@ 2:03 pm on 07.29.2010) Location:
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Could we please neither but sacrifice neither? HMMMM, so hard to tell, head uhsplode now, consequences soooo unpredictable. /sarcasm
(@ 2:11 pm on 07.29.2010) Location:
Posts: 137
What this communicates is that with all male developers, the only thing more important than money is sex - OR - they're too business-blind to see the marketable audience they're losing. Both scenarios are utterly pathetic and inexcusable.
(@ 2:57 pm on 07.29.2010) Location:
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The armor, with a few exceptions, actually tended to be fairly modest in DA.
(@ 11:39 am on 07.30.2010) Location: Liberty City, the Netherlands
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(@ 1:58 pm on 07.30.2010) Location:
Posts: 120
Similarly, if DAO had sold 10,000 copies an female player might be upset at the art choices, but she wouldn't likely use it as an example in an article. You cannot get your point across if you use a game that your audience has never played.