BioWare's Daniel Erickson Talks up the PC and RPGs

When asked about BioWare's "platform of choice", Star Wars: The Old Republic writing director Daniel Erickson made it clear that the PC is the primary format for all of their titles.
"Every two or three years we hear the announcement of fantasy being dead, PC gaming being dead and RPGs being dead," he said. "And yet, all of the biggest games that ever come out - that set the records - are nearly always PC games, and a lot of them are fantasy games.

"The biggest game in the world is a fantasy, PC, RPG MMO. We all know the drawbacks of PC. We all scream at our boxes and try to make stuff work. But at the same time, the interface is made for games. The mouse/keyboard interface allows so much less restriction [than console].

He added: "There was not a question when we started Old Republic - or any of our games, for that matter - [what the lead format would be]. There's a reason the lead SKU for Dragon age was [PC] as well. When we're developing an RPG, it's a natural place to be."
Despite his comments, one should keep in mind that Star Wars: KotOR, Jade Empire, and Mass Effect were all designed for the Xbox/Xbox 360 first.