Mytheon Q&A

Fansite Mytheon Sector has published a quick Q&A they recently conducted with the Petroglyph team about their upcoming mythology-based strategy/RPG hybrid, Mytheon. An excerpt:
MytheonSector: What do you see as the fundamental strengths of Mytheon over other Free-to-Play and Mythology-based Action and RPG games?

Petroglyph: Mytheon starts off having a strong Action RPG flavor that players will find familiar from games such as Diablo and Titan's Quest. It gets really interesting when you experience the strategy layer that using stones during combat adds to the game.

MytheonSector: As employees of Petroglyph, you've obviously had exposure to Mytheon from the earliest stage. Why did you choose on only three character classes? Can you share the ideas or concepts behind any of the classes that may have been cut from the game?

Petroglyph: Mytheon classes do not have the same limitations as classes from other RPG-style games. With abilities based on power stone collection, each character class has the potential to perform in wildly different ways depending on how the player chooses to customize his battle set.

Because of this, we wanted to make sure that the classes we did ship with were unique in their play style even with this variable. We feel that the Warcaster, Elementalist and Eidolon have play styles that set them apart from each other, and that trying to add new classes at this stage could water down their value.

Of course the future is not written, and adding new classes with expansion content is always a possibility.