|
Posted by
Brother None
at 11:01 am on 02.7.2010 (7 months ago)
|
GamerNode argues in an editorial that Mass Effect 2, in its trimming down of tropes and cliches, represents the future of the RPG genre. I just summarized 90% of the JRPGs to be released in the past 10 years right there and it's getting worse. I don't know about you, but I can't trudge through that scenario again. They present this "story" as some epic yarn with a boring battle and level system that gives the illusion of character progression. Your character may be getting stronger, but he himself has not evolved at all. You don't know him any better than you did at the beginning of the game.
Don't think this just affects JRPGs. Western RPGs don't fare any better. While most of them are already rich in character development, they are so weighed down by confusing combat systems and the always-imposing thought that you can break your character at anytime. Trying playing through the original Fallout or Fallout 2 without some sort of character guide so you don't make a useless build. Or take a look at Arcanum's character screen. While the game's story, world, and character progression are excellent, there are about 20+ stats that you can build, all of them vague and confusing. You never know which one to really build or where to invest. It's overwhelming and is just not fun at times.
I think we've all heard these arguments before, and they boil down to "the future of RPGs is to be less like RPGs". Is this true? And if so, is it a good thing?
|
(@ 11:31 am on 02.7.2010) Location:
Posts: 40
(@ 11:43 am on 02.7.2010) Location:
Posts: 113
(@ 9:58 pm on 02.7.2010) Location:
Posts: 21
(@ 8:42 am on 02.8.2010) Location: UK
Posts: 7
That article gets a lot of things wrong too. While I'm not a big JRPG fan but the line "Your character may be getting stronger, but he himself has not evolved at all" is wrong for example Squall in FF8 or Cecil in FF4. And to criticize Fallout by saying you need a guide to play is ridiculous.
Both action and traditional rpgs appeal to different consumers. It's like saying that when sneak em ups were popular that they were the future of fps. Both subgeneres can coexist.
(@ 3:43 pm on 02.8.2010) Location:
Posts: 8
(@ 4:08 am on 02.10.2010) Location: Netherlands
Posts: 60
(@ 2:04 am on 02.13.2010) Location:
Posts: 125
While I absolutely love ME1 (in my top 5 all-time favs) ME2 was a substantial disappointment (though I still enjoyed it).
What has been said around here, that it is RPG-Lite and a shooter with some RPG elements is essentially correct.
If they had not kept the conversations, the story and the expansive universe with all the cool planetary entries (all holdovers from ME1 mind you) I would have gone ahead and proclaimed it a Borderlands type game. That is to say, a Shooter with RPG elements.
As it is, it is still RPG-Lite, but has enough of what made the first game so fun in it for it also to still be enjoyable. Just is a step down IMO from ME1 and eliminating the MAKO in favor of Planetary Scanning is one of the worst "innovations" I have ever seen in a gaming sequel.
I surely hope that ME3 comes back more towards the middle, the sales were so high they can do whatever they wish with ME3, but I hope they re-establish it more firmly in the RPG side.
I mean the lack of excess inventory SEEMS good (streamlined!) but it is a real pain in the azz. I played ME2 with my imported ME1 lvl 60 character, and I was able to get every achievement except for 1!!! in a SINGLE go. But even then I was always short on cash, which I find a real annoyance.
that is one of the things that never gets mentioned in the reviews when they mention the inventory/upgrade system: since you only get XP and Creds (at least enough to actually buy anything) on missions, it means you never get to be "Rich" (an achievement of the first game).
To me this is a staple of RPGs. By the end of the game, you have saved the world yada yada, but in doing so you have become one of the most powerful individuals on your world, both physically, politically and economically. This makes sense to me!! all the items you procure off of your vanquished foes SHOULD be hot commodities at local shops, since they are more often than not (intended) to be upgrades.
Also, I am not a fan of the gimped level cap. I made 30 in a single play through because of my Import character, but since I COULD do that, the game should be like the first where it unlocks extra levels that extend the LC to 35 or 40. Even then you could not max out every power you have, but could at least have a maxed Ammo power without having to forgo one of your biotic powers (as a Vanguard like I was).
And I do not know about anyone else, but if you spend your time to painstakingly do EVERY mission in the game, visit EVERY planet, read EVERY codex entry etc there should be a reward of some sort!! Even though I did that (and likely wasted money early on on those worthless armor upgrades and too much fuel/probes) I was still at least 100,000 credits short of being able to buy all the upgrades available in shops in ME2. That, to me, is really annoying.
I mean there is not even a method in the game to make an extra couple thousand creds, like Quasar in ME1. I was stuck on 48,000 going into the last mission, with no way to get that extra 2,000 to get one last weapon upgrade! it was annoying, tried gambling on Varren fighting on Tuchunka, but that is rigged against you making too much, ugh!
I was honestly disappointed in both DA and ME2, though I still enjoyed both games and felt I got my money's worth (moreso with ME2 since the DLC with DA so far has been lackluster), they did not meet the (admittedly HIGH) expectations I had for them.
Both games would get a 4/5 from me, but honestly, as much as I loved ME1 the fact that ME2 is not a 5 star game is a major disappointment.
(@ 4:34 am on 02.14.2010) Location:
Posts: 2
Not saying there wont be market for another RPGs, but I do think "the future of video game RPGs is to be less like PnP RPGs".
(hope its not double post)
(@ 6:16 am on 02.14.2010) Location:
Posts: 32
(Maybe ME is the future of action games? that wouldn't bother me either)
(@ 7:28 am on 02.15.2010) Location: Netherlands
Posts: 60
(@ 4:41 pm on 02.15.2010) Location: USA
Posts: 1
I hate it when they say that Mass Effect is the future and that Dragon Age is the last game of a dying genre because it actually is more of a real RPG. I found it ludicrous when they treated Diablo 3 keeping the isometric perspective as some crime against videogame design when Blizzard wouldn't change it to first person view.
I've seen complaints that many JRPGs are turn-based. I even see complaints that the Civilization series is turn-based. They're even claiming that Pokemon is old and tired unless they change it so that you're running around as Pikachu firing thunderbolts using a targeting cursor.
(@ 7:09 pm on 02.23.2010) Location: Sweden
Posts: 6
I do see your point however.
I always considered the appeal of an RPG to be partly learing how the system works, and to use it to your advantage. The first time I played arcanum for example I failed miserably with my character creation, I didn't really realize this until halfway through the game though. Feeling slightly stupid, I bit the bullet and made a new improved character, this time one that suited the playstyle I had imagined from the outset.
To oversimplyfi like they do nowadays removes this annoying but thourougly enjoyable part of the games, a shame really.
(@ 7:12 pm on 02.23.2010) Location: Sweden
Posts: 6
Only pikachu is a bald infamous delivery guy.
(@ 11:15 am on 03.6.2010) Location: NL
Posts: 1
The fact that one can gain experience points does not mean that its an RPG game.
EXP is just a single element of an RPG game.
Missing are:
Inventory/Equipment (Im not counting the few different guns you can use, halflife has those too.)
Stats, such as strenght beaty int etc.
Diverse abilities/traits, the leveling powerups you can choose in this game are more like additional tools/weapons than actual abilities and skills.
I see ME2 more like a shooter with allot of conversation, which it really just is after one puts into perspective what RPGs have always been.
Im not saying its a bad game, just that its misplaced in its genre.
AND THATS MY 9 BUCKS ON THIS SUBJECT! :O