Mass Effect 2 Preview

I think it's fair to assume that this extensive Mass Effect 2 preview on NowGamer is based upon firsthand time with the sequel during the recent press event hosted at BioWare's Edmonton headquarters. Given the article's scope, a minor spoiler warning applies:
After fighting our way through the horde, we're treated to a cut-scene with our now-impending team-mate. As Samara brings another Asari to task, it's clear, like the majority of the new characters being introduced, that none fit into any kind of generic model. Aggressive, abrasive and harsh, it throws in another curveball to this impending suicide run. Cho sees this as an important step for the series to make. (Samara is very interesting. She's very different from Asaris in the first game. She's a little bit older, a little bit more mature. She's got an interesting past and she's looking for someone that's escaped onto a ship. If you help her out, she may join your team... she may not). Up until this potential one-way mission the world you create is yours, but when it arrives, those you've warmed to in your team could, ultimately, become your undoing. As ever, Samara isn't too trusting and asks you to look into a fugitive situation she's currently investigating before she'll help you with a new enemy called '˜The Collective'.

As we shift tracks to our new undertaking, we come across a Volus that, as we're told, Shepard has already had a previous encounter with. New information has proven the little guy hasn't been completely honest, so our hero tries a different tact. During the conversation, the new interrupt system comes to light. At any point an exclamation mark will pop up in the left or right corner of the screen, giving you the option to cut short the current back-and-forth and react accordingly. One always relates to a positive step whereas the other is downright evil. As the Volus continues to waffle on, it seems only fit to put him in his place. With a quick whack of the left shoulder button, Shepard's voice raises, his stance changes and he gets right in his new friend's face. All of a sudden, the Volus is a lot more talkative. Ignoring such instances in no way punishes you, but it does add another dimension that relates to real-world reactions. If someone annoys you and you're desperate to get involved immediately, the option to do so is now there. In this instance, the Volus needs a favour if we're to progress...