Earthrise Interview

The editors at MMORPG had the chance to fire over several questions at Masthead Studios CEO Atanas Atanasov about their forthcoming sci-fi, post-apocalyptic MMO, Earthrise.
MMORPG: In an open world environment, players will have a lot to explore, are there systems in place for players to learn and know the terrain?

Atanas Atanasov: We have delegated motivation for exploring the world to the storyline, reputation system and crafting system. The main linear storyline will make sure that players explore the main area of the island of Enterra, while secondary quests cover the rest of the world map. Players who like to explore will always find interesting things to do no matter where they travel. The Reputation system will tie in with each Organization's territory, and that of their allies and enemies, and will provide incentive for players to look at the world as a political map of interests and intrigue.

Finally, the crafting system is highly dependent on finding the right factory for the items that you wish to manufacture. There will be many factories, each specialized in different types of items, and a crafter who wants to manufacture various goods will have to travel to find the best location for his business.