DoubleBear ZRPG Development Update

DoubleBear Productions' Brian Mitsoda has posted another design update for their "ZRPG" on the official Iron Tower forums, this time telling us about the importance of scavenging and why zombies are probably going to be our easiest threat to deal with in the game.
So one of the aspects of the game that we're focusing on is the human element. As with all good zombie stories, yeah, humans panicked and let things get so far out of control that society has start to break down. For most of the game, you are competing for limited resources that will not only keep you alive, but will help keep the people that help you survive around. No one likes zombies and I guarantee they will show up when you don't want them to, but zombies are a small obstacle - a nuisance. The worst threat you'll run into is people who want the same resources you want. In a pretty bad emergency, people might come to blows over food or lumber, and in the aftermath of a disaster, they might steal or rob, but when they aren't making any more of [insert your survival need here], people are likely to kill for it.

The survivors that make it tend to travel in organized groups and a lot of the groups in our game are people who would already know how to fight and survive. You can be sure that most of the obvious targets have been picked clean (and might have produced a fair share of zombies) and the remaining supplies are heavily contested. There's always the possibility that the more people you have with you, the more likely it is that someone would come up with an ingenious suggestion for an overlooked looting site. There's also the possibility that someone else or three have already come to the same conclusion. Now, there might be some room for negotiation occasionally, but most of the time, every potential encounter with other humans will be kill or be killed.

Unlike a real emergency - which this game is modeled after in many ways - we have the zombie problem on top of the resource scarcity. And I can honestly say, we sometimes forget we're making a zombie game because their agenda's pretty simple and we're focusing on the human aspect. I have a feeling that a lot of people will forget about them too when they're being shot at. But if I may give a tip and trick to potential players out there - zombies can work for you. Sure, they'll rip you apart, no hesitation, but they're attracted to noise and the presence of humans, so if the other group is making a lot noise or you just happen to incapacitate a few of them, the zombies will always go after the easier meal. And while they're overrunning your opposition, grab the goods and get out of there. Dibs on the pumpkin mix.