The Broken Hourglass Interview

Despite hearing next to nothing about The Broken Hourglass since February 2008, producer Jason Compton has emerged to talk about the indie RPG's mechanics at length with the guys at Gry.o2.pl. Hopefully this is just the first of many updates we get over the coming months:
Klecha (Gry.o2.pl): What sorts of spells and weapons will be found in the game?

Jason Compton (Planewalker Games): The The Broken Hourglass magic system is based around five elements (earth, air, fire, water, and physical force), and ten common spell effects such as damage, healing, armor, and attribute modification. Physical magic is uniquely able to heal, regenerate, and drain life, but it cannot affect the primary stats of a character or creature. Depending on the type of spell, it can be targeted at the caster, a single person, your entire party, all of your visible enemies, or as an area effect. There are also unique spell effects outside the range of the common effects, most of which you learn as special quest rewards or other special benefits.

The weapons are based around key skill groups: bows (including crossbows), hafted weapons (clubs and maces), swords, and polearms. Weapons have different properties which can make them more potent against a defender-Rapid weapons, such as bows, are harder to dodge, while Penetrating weapons such as spears diminish the effectiveness of armor. Also, by improving your brawl precision, it is possible to build an effective bare-knuckle fighter, as the base damage of your fist or other natural weapon increases as your brawl precision goes up.

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Klecha (Gry.o2.pl): Currently what is the status of the game's progress and when will it be released?

Jason Compton (Planewalker Games): I would love to be able to answer that! We'll just have to keep working until it's done.