Din's Curse Interview

GameBoomers has conjured up a pretty thorough interview with Soldak's Steven Peeler about their next indie project, Din's Curse. A couple of excerpts to start you off:
Q: Would you consider Depths of Peril a traditional RPG and Kivi's Underworld more along the lines of the (Hack and Slash)? Will Din's Curse come closer to a traditional RPG?

A: Personally I wouldn't use the word traditional for Depths of Peril. It was an action RPG, but intertwined with warring, rival factions so there were also a lot of strategy elements. Kivi's Underworld was very different and much more of a laid back, casual type of hack and slash game. Between the two though, Din's Curse will be much more similar to Depths of Peril (depth wise not the factions part).

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Q: How long has Din's Curse been in development?

A: Officially we started developing Din's Curse in June of this year. However the multiplayer expansion pack for Kivi's Underworld was really an excuse to get multiplayer into Din's Curse. J That started in January. So it depends on how you want to count.