Venetica Interview, Continued

Yet another mini-installment to Destructoid's interview with Venetica creative director Jan Klose is available, and this time the topic is how to build a story-driven video game.
"Gameplay and plot go hand in hand," said Klose of Venetica. "here is one linear main story but there are also dozens of side quests plus a very open level architecture that lets you explore lots of secrets along your way. If you only go for the main story, you are led straight through the game, but if you are more of an explorer, you will find literally hundreds of secrets to unveil."

And on a broader scale, how important is story to the average videogame?: "I think that strongly depends on the experience you intend to create. Games can go well without any story, but many games strongly profit from unique and interesting writing. With RPGs we have a perfect basis for great storytelling, and we should not miss that. To finally turn games into a piece of culture, story is one major aspect. For a story-intensive game, it is absolutely essential to create gameplay and story at the same time, because they depend on each other. None of them can be 'added' later."