Venetica Interview, Continued

Rather than put the entire interview in one place, Destructoid continues to release small excerpts from a conversation they had with Venetica creative director Jan Klose. The three latest blurbs can be found here, here, and here, with our usual snippet to follow:
"We put much emphasis on a strong and unique character with lots of different facets," he tells us. "In the beginning, Scarlett thinks that she is an ordinary woman but that changes when her heritage becomes apparent, and enemies she did not know of attack her home and her world is turned upside down. Or, in Scarlett's own words, 'My adolescent view onto this world has vanished, since that dreadful midsummer night tore apart all that was dear to me.'

"As the game progresses, the player can shape the way Scarlett grows. She needs to accept her role as the daughter of Death and as the only one who can recreate the balance of powers. This is her final goal, but how she gets there is up to the player to decide. He can play heroic or villainous, keep his promises or betray people. This will shape Scarlett's character and also influence the ending of the game."

...

"I'm sure that consoles are going to see a lots of RPGs like Venetica in the near future because demand is there," explains creative director Jan Klose. "In fact, Venetica is perfect entertainment for consoles, being easily accessible with stunning visuals and a very intuitive controller layout. We were very happy about the opportunity to design a game for both PC and Xbox360. GUI and controls were developed very individually, and I am sure that they are going to satisfy both parties!"