Trinity: Souls of Zill O'll Interview

IGN caught up with Trinity: Souls of Zill O'll producer Akihiro Suzuki and director Tomohiko Sho for a two-page conversation about the upcoming PS3-exclusive action RPG.
IGN: Tell us briefly about the original Zill O'll, as Trinity is a prequel of sorts and the original never made it here to the United States.

Tomohiko Sho: Zill O'll is an RPG series that dates back to the original PlayStation. We continued the series on PlayStation 2, and last year released an expanded adaptation for the PSP.

Akihiro Suzuki: The Zill O'll series takes place on a world known as Biascion. This is a place where a number of very different races and cultures exist. As the main character, you would visit guilds in different towns and villages to take on quests.

The RPG series' main characteristic was its non-linear approach to storytelling. The story would change depending on your actions and who you would choose to join your party. Known for its meticulously crafted worlds and non-linear play, Zill O'll is still quite popular today.

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IGN: You mentioned that Trinity: Souls of Zill O'll will have a "non-linear story." How will the story be told and do your actions have any influence on the plot?

Akihiro Suzuki: Trinity does take a non-linear approach to the way the story is conveyed. The way you go about it, such as the missions you choose to undertake, and the pace at which you choose to do so, are free and non-linear. However, there is a larger story arc that exists and the game does fall into the Zill O'll timeline.

Tomohiko Sho: Apart from the main story, there will be many sub-quests in the game as well. Each player will be able to freely choose which story they want to progress through, having the ability to take many different paths throughout the game. In any case, depending on the way players play the game, they can experience a different story for themselves.