Borderlands Impressions/Interview

The editors at MTV Multiplayer were able to get their hands on a press build of Borderlands and have kicked up some initial impressions and a quick exchange that they had with creative director Mikey Neumann.
I've spent around 5 or 6 hours with the preview build of "Borderlands." The only reason I haven't spent more time is because the preview build ends. You basically stop getting new quests and can't progress into new zones, as everything's locked off. It's for the best, but the fact that I've played through all that content several times over with different classes is a testament to how much I've enjoy myself. It undoubtedly hits that "Diablo" nerve that makes you not want to put the controller down.


Neumann explained:

"We do have a single player plus, I guess you'd call it. The level cap is 50, but you beat the game around 31 or 35, somewhere around there. Then you can restart the game and do New Game Plus where everything's 35 to 50 on the second play-through.

"[The second playthrough adds] more rare enemies, too. The Badasses and the Brutes ["Borderlands" versions of "Diablo"'s elite enemies] and stuff like that, which you don't see as much of in the first [playthrough]. You see them a lot more in the second playthrough. It's definitely harder."