This week's "Five on Friday" Q&A feature on the official Ultima Online website covers questions about gargoyle pets, point rewards, guard zones, and more.
With the release of SA, there will obviously be new events to participate in. With that in mind, are there plans to improve things technically to reduce the uber-lag that always goes hand in hand with the events?
You know, this is something I think we can do by more carefully structuring events.
I think many will remember the Trial of Ricardo being almost completely lag free, even with 100+ people gathered in the same room. We had written very specific control scripts to keep things calm, which massively reduced screen refreshes and network traffic. Compare that to the Mad Mage event, where there were over 400+ on screen at a time, which actually activated the dormant telestorming code. *I* got telestormed while I was trying to activate the code word to turn it on!
Please can doubleclicking a throwing weapon for hide and pile of wool. Wow, that makes total sense, especially since they're edged!