Two Worlds II Antaloor Post #4

Reality Pump sent out the last three Two Worlds II Antaloor Post features via newsletter, but the fourth issue has instead been made available as a PDF on ZUXXEZ's website. Floating eyes, teamwork, a jungle, and an interview with "sound chief" Adam Szafrański are the sections of interest this time around:
AP: Can you give us some info about the
score?


Adam: The soundtrack is very dynamic and adaptive. In other words, the background music changes depending on the current location and atmosphere. Elements like the time of day and NPC actions will also influence the music. So if the player's walking along a peaceful path, for example, he'll hear music to match... light and gracious. If danger threatens, the music will change to a very intensive action theme which will get the player's adrenalin level jumping! The transitions can be gradual and flowing. or very sudden, if necessary!