Guild Wars 2 Interview

Ten Ton Hammer caught up with ArenaNet's Jeff Grubb, Mike O'Brien, and Daniel Dociu during PAX for a conversation about their upcoming Guild Wars sequel.
Ten Ton Hammer: The original Guild Wars had henchmen who were characters you meet early on and your character almost grows with them as the storyline progresses. Each of them have their own fun little personality quirks and sub-plots if you follow things like their idle or combat dialogs. Will that type of interaction with some of those types of signature characters be a part of Guild Wars 2?

Jeff Grubb: It's not so much signature characters we have here, but we do have those iconic characters that are part of your story and progress with you throughout the game, though perhaps not in the same ways as companions do, or continually like companions. But yes, we do have that type of story functioning within the game.

Our story is multilayered there's the story of the world, the story of iconic characters and then your story and we use different tools to tell those stories. That makes it a very full, very rich world.

Mike O'Brien: So there are definitely people you'll get to know throughout the game.