Sacred 2: Fallen Angel Reviews

A couple of new Sacred 2: Fallen Angel reviews are online, just in case you haven't bought the action RPG sequel yet.

The New Zealand Herald gives it a 7/10:
Playing co-op with someone or over the network is by far the best way to play with a seamless transition from single to multiplayer modes, I'm still going with my mates at the moment clocking up many hours of mindless gaming. 500 quests to sift through and over 50 hours single player will keep most role playing gamers happy, along with almost zero load times and full 1080p crisp visuals makes Fallen Angel a worthy investment.

I'd forgotten how in an age of complex gaming, such simple wandering around with a basic hack 'n' slash combat system was always fun - and I'm glad it's returned.

And GameTopius goes with an unscored, two-person perspective:
Sacred 2 is an easy purchase for fans of this style of game. If the thought of stomping through a dungeon and laying out various enemies in an action-rpg setup is your idea of fun, you'll find there's plenty of enemies out there just waiting to be cleaved. The game world is gigantic, and the characters varied enough that I'm sure most players will find something to like. While the storyline isn't grand, the voice acting monotonous, and sometimes the camera is a little stratospheric, they're worthwhile challenges to overcome in the name of some good ol' fashioned dungeon crawling gameplay. While I don't think Sacred 2 will be in the runnings for any (RPG of the year) accolades, the fun multiplayer modes give the game the extra legs it needs to push it into the realm of a game I'm quite happy to own. While trolling the earth in solo play can be fun but maybe a little lonely, Sacred 2, like most games of the genre, instantly multiplies in fun for every extra player you can bring along for the ride.