Knights of the Chalice v1.09 Patch Released

Heroic Fantasy Games continues to address a handful of issues in Knights of the Chalice, with the latest patch being tagged as version 1.09. The changelog since last time:
Version 1.09: This will not affect your saved games. Reminder: you will find the download link in the email you received after purchasing the game. This upgrade will not damage your saved games.

1) Fixed two problems in the final battle scripts.
2) Fixed an incorrect value when upgrading a shield from fortification (medium) to fortification (strong).
3) Fixed broken link to Spell Resistance help entry in the divine spell of Spell Resistance.
4) Link in Cloak of Spell Resistance will link to Spell Resistance help entry rather than the spell of the same name.
5) Right clicking (Forge Weapon) in the Crafting Selection screen will lead to the help entry for Forge Weapon feat.
6) You will be able to wake up a sleeping dominated creature.

Note to Demiath: By clicking your level in the character sheet, then clicking (Level Drain) in the modifier screen for Level, it will bring you to a screen explaining the origin of the effect (in your case, the weapon). You can then click the weapon's name to be taken to the weapon screen.

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1.08: This will not affect your saved games. Reminder: you will find the download link in the email you received after purchasing the game. This upgrade will not damage your saved games.

1) Mousing over one of the crafting actions while your character's inventory is full will display a tooltip (No more inventory space).
2) Fixed magic missile problem in 1.07. It was due to a conflict with the recently-added (automatic end of turn) function. The game considered that the turn was done after the first missile (that's why the problem occurred only after moving).
3) Fixed the problem with missing attacks. Again, it was due to a conflict with the (automatic end of turn) function. I think the function is fine now, but if you experience further bugs, let me know and turn the function off until I fix them.
4) Added Remove Curse to the list of spells that can be cast without being adjacent to the target outside combat.
5) The game will not offer Weapon Finesse if you already have that feat.
6) In the demo, given the Light spell to the cleric.
7) Fixed the crash when stepping into stairway with the arrow keys in the mountain pass (Thanks Pod. By the way you gave me the wrong save for the city guard bug, but I think the bug has been fixed already please check your save again with the new version?).
8) Clicking on an out of range target while casting a magic missile that has more than 1 missile will not cancel the magic missile.