Mytheon Interview

Ten Ton Hammer has conjured up a two-page interview with Petroglyph's Chris Rubyor, in which the Mytheon lead designer tells us more about the mythology-based MMO/action RPG.
Ten Ton Hammer: Would you mind explaining how the power stones work with the individual classes?

Rubyor: Let me go into class differentiation first...

Ten Ton Hammer: You got it.

Rubyor: We have three classes: Warcaster, Elementalist, and Eidolon. The Warcaster class is all about creature control and has a secondary focus on structures. This means that the Warcaster is the "tank" powerhouse of the three classes.

The Elementalist primarily focuses on AOE and range spells with a secondary in structures. So most of his spells are derived from the elements and he can control a variety of different structures that manipulate the battlefield. He's like your wizard in an MMO.

The last is the Eidolon. He's very much a hybrid of the three classes. He's great at healing and does decent damage if configured well. His stones can be spec'd out in a way that can be all healing, a combination of healing and damage, or all damage. He's a great class to have, especially in the higher tiered instances.

All stones are class specific for launch. But we do allow players to equip stones from another class through unique slots. As the player levels their cross class stone slots will increase in number allowing them to equip more stones.