Casualty of Warhammer

A former Electronic Arts employee has penned an interesting article for The Escapist called "Casualty of Warhammer", in which he describes the time he spent working on Warhammer Online: Age of Reckoning prior to its launch and the months afterward when subscription numbers began to drop.
Enter the Lich King. Our release date put Warhammer Online: Age of Reckoning on store shelves about two months before the long-awaited expansion to WoW, the biggest, most popular MMOG of all time. My coworkers, many of whom were loyal, max-level Blizzard fans, assured me that it wasn't a big deal. They acted as though gamers had room in their hearts and on their hard drives for two Orcs-and-Elves fantasy MMOGs with roughly the same gameplay. The people around me spoke with such optimism and confidence that I assumed they knew what they were talking about. I was a console gamer; what did I know?

That optimism made for a great work environment. Huge groups of us ate lunch together. People spent their breaks playing Rock Band in the console-filled breakrooms. Someone would shout some Simpsons quote or reference a bizarre internet meme and everyone would laugh. We all shared the same interests, and the atmosphere was so positive and safe that everyone felt like these were the people they were going to be with for a long, long time. Many of them were wrong.

The news started coming through the usual channels - gaming blogs, rumor sites - that EA was losing money and layoffs were inevitable. Not because of us, however; we were still way in the black. With well over a million pre-orders alone, everyone who bought the game would theoretically shell out at least a couple months' worth of subscription fees. At Mythic there were catered lunches, launch parties and logo-stamped mugs and t-shirts for the whole staff. Nobody seemed worried. EA might have been in trouble, but here, at Mythic, we were safe.

By December, paid subscriber numbers for WAR had dropped from a reported 800,000 to fewer than 300,000. We quickly learned we weren't immune to EA's company-wide layoffs as two rounds hit my department and familiar faces disappeared.

The first to go weren't surprises. CSRs that were less adept with the software and less able to deal with customers stopped showing up. It was the third wave that had most people updating their resumes. People who had become our friends and mentors - guys whom we would all ask for advice or help with difficult issues - got cut. It became obvious that nobody was safe. The party was over.