GB Feature: Puzzle Quest: Galactrix Review

After enjoying 2007's Puzzle Quest: Challenge of the Warlords quite a bit, we thought we'd check out Infinite Interactive's Galactrix as well. A sampling from our review:
Unfortunately, the ship battles are relatively dull. There aren't a lot of unique weapons for the ships, and so each battle plays about the same. The only difference is the class of the ship, which controls more than anything (including the level of the captain) how powerful the ship is. Once you gain control of a dreadnaught or better, every battle against a lesser ship turns into a joke, just because of how outmatched the smaller ship is. The enemy AI is also fairly bad, but the enemies are extremely (lucky.) Early battles hinge quite a bit on this (luck) (which usually involves handing enemies easy mine matches), and they tend to be frustrating, but eventually the weak AI dominates, and the later battles get tediously easy.