Why Fallout 3's Level Cap Should Be Raised Again

Disappointed by Bethesda's recent announcement that they won't be raising the level cap in Fallout 3 anymore, G4 tells us why they don't think another ten levels would break the game.
See, I don't have time to play through Fallout 3 a second time. I'd love the option to re-spec my character and explore the world from a different vantage point, but since that's not an option, the raised level cap gave me an alternate solution. I'd maxed up my stealth-oriented, computer-hacking, long distance-firing soldier in the first 20 levels of Fallout 3, but the march to level 30 gave me a chance to toss attribute points elsewhere.

My character had no experience wielding melee weapons or energy weapons -- now he does. I have an abundance of extra points during every new level up and I've been dumping them into these attributes that went otherwise completely ignored during my first 65 hours with Fallout 3. There are so many weapons I couldn't properly play with before and now I can. See, I've already broken Fallout 3 -- there's nothing more to break.