Mass Effect Galaxy Interview

Pocket Gamer had the opportunity to fire off a handful of questions to BioWare executive producer Kevin Barrett about their recently released iDevice offering, Mass Effect Galaxy.
How hard has it been to convey the enormous Mass Effect universe convincingly on iPhone?

It's a matter of choosing what you want to present the player with. For instance, at BioWare we generally tell a story about a single person, or a small group of people... so the story is always very personal.

However, they live and act within the context of a large universe...so it's presenting what they see and hear that conveys the feeling of that universe.

In our iPhone game, the player's character gets caught up in a scenario that has far-reaching consequences, but he always deals with things on a personal level. Really, that's not different than our other games, so telling that story on the iPhone is not a particularly difficult task.

We use a story with consequence; we travel to several planets through a galaxy map, and have a nasty villain. No problem fitting that into an iPhone!

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What does Galaxy have to offer fans of the more hardcore RPG elements of the original?

The two main characters in Mass Effect Galaxy (Jacob and Miranda) play important roles in the upcoming Mass Effect 2 game for PC and consoles. If you're a hardcore Mass Effect junkie, Mass Effect Galaxy gives you some unique background information for these two characters, and should give you a deeper appreciation for their roles in Mass Effect 2.