BioWare/Mythic RPG Division Interview

Gamasutra had the opportunity to sit down with BioWare's Ray Muzyka and discuss the recent announcement that he'll be heading up EA's new "RPG/MMO Group".
The actual announcement was a bit vague -- what are the practical ramifications of the BioWare and Mythic reorganization?

Ray Muzyka: Structurally, each of the organizations remains intact. They're working on the same projects they were working on before, I just have another studio that reports into me. It's not that BioWare or Mythic is changing; they're retaining their brands, their unique cultural identities, their projects they are working on. I'm really excited about what we're doing; we have great people at each location.

Rather, a new group is being formed that is more of a reporting structure of Rob Denton, the GM of Mythic; Richard [Vogel] and Gordon [Walton], who already report to me from [BioWare] Austin; Yannick [Roy], our studio director at BioWare Montreal, who already reports into me; and then BioWare Edmonton, and I already manage that studio myself.

It's a collaboration opportunity. Each of the groups continues to make the same thing in their [own locations]. But it's fuelling and enabling more communication, collaboration, best practice sharing, encouraging each other to play each others' games -- but no formal change per se in what anybody's doing. It's a recognition that there's a lot of synergy between them already. I'm going to make sure everyone at each location knows who the others are, and their comparable roles, and to make sure they talk.

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Speaking of Mythic, it looks like you and Greg [Zeschuk] are taking the banner roles in this group, and of course Star Wars: The Old Republic is the big centerpiece MMO EA is trying to push. Is Mythic being overshadowed?

RM: I look at it as, I have a new role now that's additive to the past and current role. My new role is the group general manager of the RPG/MMO Group, and that's the name I wanted to have for it. It's not called BioWare, it's not called Mythic; it's called the RPG/MMO Group.

The outward brands that are still very much the consumer-facing identities, the cultural identities, are Mythic and BioWare, and I'm really proud of those two brands. They're storied brands, they're award-winning studios. Very much they're going to be partner studios. There are three BioWare studios already -- Edmonton, Austin, and Montreal -- and one Mythic studio, but Mythic is very much a strong identity and voice and brand and group. I'm really happy with that. That's the way I want it, that's the way they want it.