Star Wars: The Old Republic Smuggler Q&A

GameSpot managed to corner BioWare's Dallas Dickinson, Daniel Erickson, and Damion Schubert during E3 for a quick interview about the smuggler class in Star Wars: The Old Republic.
GS: We understand that the smuggler's usual daily business doesn't involve throwing lightsabers so much as sneaking contraband from point A to point B. Can you give us some examples of the kind of missions your average smuggler will be busy with in The Old Republic?

DE: Smugglers are after one thing: credits. Whether it's contraband, people, lost treasures, or some exotic snarling beast from the far side of the galaxy; if it's worth credits and you can get it on a starship, the smuggler is interested.

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GS: When the time comes to fight, how will the smuggler do battle? Any chance of an "Always Shoots First" skill, for instance?

DS: Not having the force powers of a Jedi or the heavy weaponry of troopers, the smuggler must often rely on underhanded battle techniques. The smuggler is definitely not above shooting his enemies first, shooting them in the back, or shooting them from behind heavy cover. He's also a bit of an escape artist; when the odds aren't in his favor, the smuggler has the tools to get away and reestablish more favorable terms of combat.