BioWare Blog: ...Nor Gloom of Night, Part Two

BioWare's Jay Watamaniuk continues to provide us with some details about the live gaming session he participated in last weekend in his latest "Neither Rain, Nor Sleet, Nor Gloom of Night" blog entry.
So half the players were my mercenaries ordered to make sure nothing was disturbed and the other half were sent by a secret organization called SAVE that investigates paranormal events. They were very curious because over the last 100 years two teams of their agents have mysteriously disappeared in this area [cue evil laughter.then some old guy coughing].

Adam had taken one of the rooms in my house and decorated it as a personal museum. Players would (if they got past the mercenaries) sneak in and pick up one of six objects they found in there which would trigger an event. Based on the item they picked up they would be treated to a '˜vision' which arrived in the form of a video projected on the wall of a series of black and white photos accompanied with a loud heart beat, which featured how Maximillion and his personal thug/toady Mic came to have this item. Some scenes took place during modern day and some from decades ago and far outside a normal lifespan. This was a big clue for players that Max was not just a cranky old man who hated oatmeal. Villainy! The pictures usually involved Mic stabbing someone or choking someone or stabbing then choking someone in order to obtain the item I wanted. The price of admission to these visions of course was a bit of sanity loss. You need to expect all sorts of things that slap your sanity around it's a Cthulu game after all. Some of these videos revealed the locations on the site of important documents or items that would help explain the horrific history of this place. Some visions showed details of those two lost teams of investigators. Some were red herrings to throw the players off the scent. The visions ultimate purpose was to give players more of the back-story and why events are happening today.