Fallen Earth Interview

Rock, Paper, Shotgun is offering up a quick interview with Icarus Studios' Marie Croall, in which the content team lead tells us more about Fallen Earth.
RPS: What are the six factions in the game and how do they impact on the experience? Can we expect to see any PvP between these factions?

Croall: The six factions are the CHOTA, a collection of tribal (mad max) style barbarians, who value freedom over almost anything, including human life. The Enforcers are made of the remains of the old world law enforcement. They range from friendly neighborhood police officers to the jackbooted fascist thugs. Vistas are a group of naturalists turned Eco-warriors who sometimes go to extremes to make their point. The Techs are students, doctors and scientists dedicated to the pursuit of knowledge, at any cost. Travelers are post-apocalyptic mobsters, salespeople, and assassins. The Lightbearers are monastic mutants who specialize in both the healing and killing arts.

The factions have shaped the world after the fall, molding the territories they control into their image. The player can join a faction and help them and their allies rebuild or continue to tear down civilization. Each faction has different story lines, missions, mutations and skills that the players can explore.

The PVP is centered on the factions and their struggle for control over towns and resources. Each faction has two allies, one rival faction and two enemies, giving the players plenty of targets, and some interesting ways to relate to other players.

When a CHOTA allied player kills an Enforcer, they lose points with the Enforcers and their allies, the Tech and the Lightbearers. When a CHOTA player kills a Lightbearer they will lose points with them and their allies, including the Vista, who are also a CHOTA ally. This creates a really exciting PVP dynamic in our conflict towns where all the factions are fighting each other or control.