Cyclopean Interview

A new interview with surname-less Cyclopean lead designer Scott has popped up over on RPG France. A snip from the English translation:
RPGF: Have you other inspirations instead of the world of Lovecraft?

Scott: On the gameplay and game mechanics side, great RPGs. I'd rather not list them all.

On the literary side, I'm reading a few of Lovecraft's contemporaries, writers from his time that he knew personally who helped to develop the original Mythos. Since the question comes up a lot, I'll also say I haven't looked at Chaosium's pen and paper game. I'm not out to poach any other game system. I want to see how far I can get on my own, with plenty of help from the folks on the Iron Tower Studio forums.

...

RPGF: You talk about several options for a quest, like Gothic, does it mean the hero will be able to choose his faction according to his choices?

Scott: There will be many different routes to take, and different choices will be available for solving quests. There will be occasional combat but in many situations a more cerebral approach will be necessary. Research will be a big part of the game for the player who wishes to discover hidden locations or needs to confront Mythos entities. If you do decide to fight supernatural opponents, some of whom will be completely immune to regular attack, it will be important to uncover their weaknesses in advance.

If the player wishes to join a faction he must first find it. Most of the factions in the game are hidden from the public, and do not welcome discovery. Depending on the player's actions he may be approached by a faction. The player must also be of value to the organization. You can't just show up in the secret lair of a cult of Yog-Sothoth and expect to be welcomed.