Dungeons & Dragons Online Module 9 Preview

D&D Online senior producer Kate Paiz has penned a letter to the community on the game's official website, in which she reveals quite a bit of new information about the forthcoming Module 9 update.
To start off, we've made two changes that have been often requested by our players. The first is the shared bank tab. All subscribers will be able to open their bank, click on the new tab, and place items from your inventory that are bound to account inside this bank tab (bound to character items, mostly raid items, will not be transferable to this tab). Then any other characters on the account can login and pull any of those items into their inventory (note: each bank tab is shard specific only characters on Argonnessen can reach the Argonnessen shared bank).

The second popular request was to combine the chat channels. In Mod9, all instances of a public area, like the Market, will be routed to the same general tab, and we've added an advice and trade channel to each of the public areas as well. You'll even still be in the public general channel if you enter a dungeon in that area, like the Quickfoot Hideout in the Market. You can customize this in the Options Menu if you don't want to still hear public chat in the private instance, but the option will now be open to you (and will default to include you in the larger community). This change should help players find groups, get advice and sell things during non-peak hours and just improve overall the general access to other people in the area.

We have also made some great enhancements to our combat system. First, we have updated the targeting system to help out newer players or those who are annoyed by the need to hit tab so often to keep monsters in their focus. When you are close to an object, like a monster, NPC, door, or lever, it will automatically show up in your focus orb as your soft target. In game, your soft target is marked with a light ring, its floating name, and a floating hit points bar, for monsters. As you walk around a space, your soft target changes as you get closer and farther from things. You can make any of the soft targets into a hard target by pressing the tab key or clicking on it, and you can use your old targeting reflexes anytime to achieve exactly the same results as before. If you don't like the new targeting system, you can toggle it off and on anytime by pressing the G key. We're very excited to see what you think about it, and look forward to your feedback when it comes out!
New spell details and three sweet-looking screenshots are also included, so be sure to check it out.