Puzzle Quest: Galactrix Interview

WorthPlaying was lucky enough to score an interview with Puzzle Quest: Galactrix producer Marcus Savino.
WP: Why the change from knights and warriors to sci-fi?

MS: The way to look at it is Infinite Interactive, our developer, was experimenting with a space game. After the success of Puzzle Quest, they were experimenting with doing a space game, and we all collectively decided that it would be a great Puzzle Quest game. It captures that core RPG, match-three hybrid gameplay. It was a very natural, organic process. It wasn't as if we thought, "We've now going to make a space game now that we've made this game." It was more like, "We'd like Infinite Interactive to do it," and we thought it was a great idea, so that's how it kind of how it happened.