EverQuest: A Return to Norrath

Ten Ton Hammer has conjured up a review-of-sorts for SOE's EverQuest, in which they compare the MMORPG to current titles and try to sum up just how much content is packed in its fifteen expansions.
If there was one thing EverQuest was known for, it was the sandbox environment given to players for questing, fighting, and roleplaying. When you entered Freeport, there was no one forcing quests down your throat. Going to kill rats, deliver mail, or wandering around aimlessly was all within your control and no feathers or question marks over the NPC heads guided you around. Times have changed and you are given quests right off the bat that progress you through at least the beginning areas. Providing valuable equipment and unmatched experience, these missions will took me through my first 10 levels and gave me a focal point to work on.

The only downfall I found with the game was the sheer unfathomable amount of content to experience. Ignoring the fact that much of it requires group participation, no one is going to hang out with a complete noob, and with fifteen expansions it's difficult to know where to begin. Most of the expansions at least through Secrets of Faydwer are intended for higher levels but quite a bit of digging is required to figure this out. Even the old world is so enormous I couldn't quite make my way around without a wandering NPC beating me to oblivion. Once again, the map system did come into play but it required a lot of patience and determination.