Vanguard: Saga of Heroes Interview

Allakhazam has conducted an interview with Vanguard: Saga of Heroes lead designer Salim Grant about how the MMORPG is faring after being online for nearly two years.
Tamat : Vanguard has been live for nearly two years now but unfortunately the 'buzz' in the community has died off quite a bit. What is the games current state?

Salim : Our current state is pretty good actually. While I would love to have a bunch more subs I am glad to finally be where we are now. At the beginning of the year I said a few times that our goal was to get our trial out so that we as a development team could do what makes this job fun. We are all excited now to be actually working on new content along with some new systems and fixes to some old long standing issues.

We have various things coming down the line that I think many people will enjoy. It is a lot of work but we have all become very close as a team and so now things have become second nature in regards to making sure things are being done.

This attitude means that our current state is very positive. Vanguard has certainly had some problems and we still have some but as the game has grown the past year we have seen the product start to sparkle based on the response of those seeing our game for the first time and many who decided to come back for another try.

As far as buzz, it is an unfortunate side effect of not being able to get new things out quickly. We focus on bugs and try to get fixes out as much as possible but that is not enough to bring many people back. Content is something that takes time for a team this size to put out on top of having to fix various old and new issues. The catch 22 of adding to the game introducing more bugs means less time for content work because we put out more content. Thankfully we have been able to patch more frequently as of late and this gives us a lot of leverage when it comes to addressing a major problem on live or get some smaller fixes in that may be annoying people.