10 Things We Want for Mass Effect 2

AtomicGamer continues the recent list trend by coming up with ten "things" they want to see in BioWare's Mass Effect sequel.
4. Fill out those empty planets. So many of the planets we visited in the Mako were nearly-uninhabitable, rocky places with no indegenous life or even water around. Bioware did a fantastic job with great skies and ambience, but those little square explorable areas with maybe a few enemies outside, a compound of them inside, and then a few bits of loot and minerals dotting the landscape really got tiresome. Make these planets feel more like the real story ones, with NPCs around to give quests, a better sense of exploration and wonder, more than just flavor text to demonstrate the uniqueness of these planets, and more action. Let's visit a couple of the game's alien homeworlds, and maybe focus on more habitable planets this time. More really cool and interesting Prothean ruins would be great, too. Maybe even ruins of civilizations before even the Protheans, since the story does say that the cycle of destruction goes back further than 50,000 years and in the scope of the universe, that really isn't that long. And don't be afraid to kick the player out of the Mako for a while, either.

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10. Your enemy. The enemy that Shepard and crew will face in Mass Effect 2 is pretty much laid out for us by the end of the first game, and I'm sure that we'll get a new alien or human in there as some kind of new ally for the big impending doom force as well. Saren worked well in the first game, but there wasn't enough of him. It was interesting that his motivations and logic behind his actions seemed to actually make some sense; he wasn't just some genius madman bent on galactic domination just because he was crazy and that was fun to him. We need more of that original, unique villain that has a believable endgame beyond just destroying the universe. We need another villain we can really sink our teeth into, one whose actions and reasoning keep us thinking and aren't just bad behavior pulled from a cheap comic book. I'm sure Bioware knows this too, but hey, Malak from KOTOR was admittedly pretty one-dimensional.