Fallout 3 Interviews

Big Download Blog interviews Pete Hines:
Looking back at the development of the game what was the hardest aspect that you feel the development team delivered upon in the final product?

The V.A.T.S. system is probably the one aspect of the game we spent the most time on. Just in terms of how it felt, how powerful it was, the camera angles, all of that. Beyond that, just making a giant world where you can go what you want and do want you want is always a chore to test and balance. Fortunately we're used to it by now so we have a good handle on what it takes to wrangle all that content together and make sure it all fits together and plays nicely.
While PS3's Qore network has an extensive video interview with several Bethesda developers that you can view in two parts here and here.
So, finally, any advice for navigating the wasteland of Washington D.C.?

Well, when you're down - actually in D.C., you want to look for the metro tunnels and head underground. They're filled with ghouls, but they're much easier than the giant supermutants that are up in the rubble of the city. So if you're not high level yet: stay underground.